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Cockroach Knight
Types |
Insect / Effect
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Attribute |
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Level (3) |
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Text |
When this card is sent to the Graveyard, it is returned to the top of the Deck.
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Cocoon Party
Property |
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Text |
Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.
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Cocoon Rebirth
Property |
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Text |
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
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Cocoon Veil
Property |
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Text |
Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard.
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Cocoon of Evolution
Types |
Insect / Effect
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Attribute |
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Level (3) |
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Text |
You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution".
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Cocoon of Ultra Evolution
Property |
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Text |
Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.
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Cocoon of Ultra Evolution (Skill Card)
Types |
Weevil / Skill
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Attribute |
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Level (0) |
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Text |
Once per turn, during your Main Phase, you can use 1 of the following Skills.
● You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. You cannot Normal or Special Summon other monsters the turn you activate this Skill. At the end of your turn, flip this card over.
● You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card. At the end of your turn, flip this card over.
Each of these Skills can only be used once per Duel.
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Codarus
Types |
Sea Serpent / Effect
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Attribute |
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Level (4) |
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Text |
You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard.
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Code A Ancient Ruins
Property |
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Text |
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
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Code Exporter
Types |
Cyberse / Effect
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Attribute |
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Level (5) |
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Text |
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.
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Code Generator
Types |
Cyberse / Effect
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Attribute |
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Level (3) |
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Text |
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
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Code Hack
Property |
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Text |
Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.
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Code Radiator
Types |
Cyberse / Effect
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Attribute |
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Level (4) |
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Text |
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
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Code Talker
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
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Code Talker Inverted
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
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Code of Soul
Types |
Cyberse / Effect
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Attribute |
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Level (3) |
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Text |
If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
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Codebreaker Virus Berserker
Types |
Warrior / Link / Effect
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Attribute |
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Text |
2+ monsters, including a "Codebreaker" monster
When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
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Codebreaker Virus Swordsman
Types |
Warrior / Link / Effect
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Attribute |
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Text |
2 Effect Monsters
When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
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Codebreaker Zero Day
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
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Coffin Seller
Property |
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Text |
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
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Cold Enchanter
Types |
Aqua / Effect
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Attribute |
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Level (4) |
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Text |
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
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Cold Feet
Property |
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Text |
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
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Cold Wave
Property |
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Text |
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
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Cold-Blooded Tactician
Types |
Viper / Skill
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Attribute |
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Level (0) |
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Text |
Once per turn, during your Main Phase, you can change the battle positions of monsters your opponent controls, up to the number of face-up Reptile monsters you control.
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Collected Power
Property |
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Text |
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
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