Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Chain Whirlwind

Property

Normal

Text

Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.

Chainsaw Insect

Types

Insect / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card battled, at the end of the Damage Step: Your opponent draws 1 card.

Chakra

Types

Fiend / Ritual

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Resurrection of Chakra".

Chamber Dragonmaid

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.

Chamberlain of the Six Samurai

Types

Warrior / Normal

Attribute

Earth

Level (3)

Star Star Star

Text

The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

Champion's Vigilance

Property

Counter

Text

If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

Change Slime

Types

Aqua / Normal

Attribute

Water

Level (1)

Star

Text

A slime that can morph and adopt the shape and size of any monster it chooses.

Change of Heart

Property

Normal

Text

Target 1 monster your opponent controls; take control of it until the End Phase.

Change of Hero - Reflector Ray

Property

Normal

Text

When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.

Changer Synchron

Types

Machine / Tuner

Attribute

Dark

Level (1)

Star

Text

If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.

Changing Destiny

Property

Normal

Text

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.

● You (the opponent of this card's activator) gain LP equal to half the target's ATK.

● Your opponent (the activator of this card) takes damage equal to half the target's ATK.

Changshi the Spiridao

Types

Zombie / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.

Chaofeng, Phantom of the Yang Zing

Types

Wyrm / Synchro / Effect

Attribute

Light

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.

Chaos Ancient Gear Giant

Types

Machine / Fusion / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

4 "Ancient Gear" monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Chaos Angel

Types

Fiend / Synchro / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner LIGHT or DARK monsters

For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.

● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.

● DARK: Monsters you control cannot be destroyed by battle.

Chaos Archfiend

Types

Fiend / Synchro / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 LIGHT Tuner + 1+ non-Tuner DARK monsters

If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.

Chaos Beast

Types

Fiend / Synchro / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

1 LIGHT Tuner + 1+ non-Tuner DARK monsters

If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.

Chaos Betrayer

Types

Fiend / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.

Chaos Burst

Property

Normal

Text

When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.

Chaos Command Magician

Types

Spellcaster / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

Negate any monster effects that target this 1 card.

Chaos Core

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.

Chaos Daedalus

Types

Sea Serpent / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.

Chaos Dragon Levianeer

Types

Dragon / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.

● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.

● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.

● Both LIGHT and DARK: Destroy up to 2 cards on the field.

You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Chaos Emperor Dragon - Envoy of the End

Types

Dragon / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

Chaos Emperor, the Dragon of Armageddon

Types

Dragon / Pendulum / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.

Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32