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Chain Whirlwind
Property |
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Text |
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
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Chainsaw Insect
Types |
Insect / Effect
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Attribute |
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Level (4) |
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Text |
If this card battled, at the end of the Damage Step: Your opponent draws 1 card.
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Chakra
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Chamber Dragonmaid
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
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Chamberlain of the Six Samurai
Types |
Warrior / Normal
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Attribute |
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Level (3) |
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Text |
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
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Champion's Vigilance
Property |
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Text |
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.
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Change Slime
Types |
Aqua / Normal
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Attribute |
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Level (1) |
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Text |
A slime that can morph and adopt the shape and size of any monster it chooses.
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Change of Heart
Property |
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Text |
Target 1 monster your opponent controls; take control of it until the End Phase.
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Change of Hero - Reflector Ray
Property |
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Text |
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
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Changer Synchron
Types |
Machine / Tuner
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Attribute |
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Level (1) |
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Text |
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
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Changing Destiny
Property |
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Text |
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.
● You (the opponent of this card's activator) gain LP equal to half the target's ATK.
● Your opponent (the activator of this card) takes damage equal to half the target's ATK.
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Changshi the Spiridao
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Chaofeng, Phantom of the Yang Zing
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Chaos Ancient Gear Giant
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Chaos Angel
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Chaos Archfiend
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Chaos Beast
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Chaos Betrayer
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Chaos Burst
Property |
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Text |
When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.
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Chaos Command Magician
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Chaos Core
Types |
Fiend / Effect
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Attribute |
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Level (3) |
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Text |
When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.
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Chaos Daedalus
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Chaos Dragon Levianeer
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Chaos Emperor Dragon - Envoy of the End
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Chaos Emperor, the Dragon of Armageddon
Types |
Dragon / Pendulum / Effect
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Attribute |
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Level (8) |
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Text |
Pendulum Effect: You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.
Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.
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