Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Centur-Ion Primera

Types

Spellcaster / Tuner / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Centur-Ion Trudea

Types

Pyro / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

Centur-Ion True Awakening

Property

Counter

Text

When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.

Ceremonial Bell

Types

Spellcaster / Effect

Attribute

Light

Level (3)

Star Star Star

Text

Both players must keep their hands revealed.

Cerulean Sacred Phoenix of Nephthys

Types

Winged Beast / Ritual / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.

● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.

● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.

Cerulean Skyfire

Property

Continuous

Text

To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.

Ceruli, Guru of Dark World

Types

Fiend / Effect

Attribute

Dark

Level (1)

Star

Text

If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: Your opponent discards 1 card.

Cestus of Dagla

Property

Equip

Text

Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.

Chachaka Archer

Types

Warrior / Effect

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.

Chain Burst

Property

Continuous

Text

Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.

Chain Destruction

Property

Normal

Text

When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.

Chain Detonation

Property

Normal

Text

Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.

Chain Disappearance

Property

Normal

Text

When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.

Chain Dispel

Property

Normal

Text

When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.

Chain Dog

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect.

Chain Energy

Property

Continuous

Text

Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

Chain Healing

Property

Normal

Text

Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.

Chain Hole

Property

Normal

Text

When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.

Chain Ignition

Property

Continuous

Text

Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.

Chain Material

Property

Normal

Text

Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.

Chain Resonator

Types

Fiend / Tuner / Effect

Attribute

Light

Level (1)

Star

Text

When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

Chain Strike

Property

Quick-Play

Text

Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

Chain Summon

Property

Normal

Text

If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase.

Chain Summoning

Property

Quick-Play

Text

Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.

Chain Thrasher

Types

Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.


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