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Cave Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
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Ceasefire
Property |
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Text |
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
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Celestia
Property |
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Text |
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
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Celestia, Lightsworn Angel
Types |
Fairy / Effect
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Attribute |
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Level (5) |
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Text |
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
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Celestial Apparatus Tesea
Types |
Fairy / Effect
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Attribute |
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Level (4) |
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Text |
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.
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Celestial Double Star Shaman
Types |
Fairy / Synchro / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
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Celestial Knightlord Parshath
Types |
Fairy / Link / Effect
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Attribute |
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Text |
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
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Celestial Observatory
Property |
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Text |
Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
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Celestial Sword - Eatos
Property |
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Text |
(This card is always treated as a "Noble Arms" card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the GY: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.
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Celestial Transformation
Property |
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Text |
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
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Celestial Wolf Lord, Blue Sirius
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Cell Explosion Virus
Property |
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Text |
Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls.
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Celtic Guard of Noble Arms
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.
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Celtic Guardian
Types |
Warrior / Normal
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Attribute |
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Level (4) |
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Text |
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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Cemetary Bomb
Property |
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Text |
Inflict 100 damage to your opponent for each card in their Graveyard.
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Centaur Mina
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Centerfrog
Types |
Aqua / Effect
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Attribute |
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Level (2) |
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Text |
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards.
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Centrifugal Field
Property |
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Text |
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
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Centur-Ion Atrii
Types |
Dragon / Tuner / Effect
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Attribute |
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Level (4) |
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Text |
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
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Centur-Ion Auxila
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Centur-Ion Bonds
Property |
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Text |
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
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Centur-Ion Emeth VI
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Centur-Ion Gargoyle II
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Centur-Ion Legatia
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Centur-Ion Phalanx
Property |
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Text |
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
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