Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Cave Dragon

Types

Dragon / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.

Ceasefire

Property

Normal

Text

If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

Celestia

Property

Field

Text

All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.

Celestia, Lightsworn Angel

Types

Fairy / Effect

Attribute

Light

Level (5)

Star Star Star Star Star

Text

When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.

Celestial Apparatus Tesea

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can reveal 1 card in your hand that mentions an "Adventurer Token"; add 1 Spell that mentions an "Adventurer Token" from your Deck to your hand, except a Normal Spell. You cannot Special Summon monsters the turn you activate this effect, except an "Adventurer Token" or monsters that mention it. You can only use each effect of "Celestial Apparatus Tesea" once per turn.

Celestial Double Star Shaman

Types

Fairy / Synchro / Tuner / Effect

Attribute

Light

Level (2)

Star Star

Text

1 Tuner + 1 non-Tuner monster

When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.

Celestial Knightlord Parshath

Types

Fairy / Link / Effect

Attribute

Light

Text

2+ Fairy monsters

You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

Celestial Observatory

Property

Normal

Text

Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.

Celestial Sword - Eatos

Property

Equip

Text

(This card is always treated as a "Noble Arms" card.)

The equipped monster gains 500 ATK. When this card is sent from the field to the GY: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.

Celestial Transformation

Property

Quick-Play

Text

Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.

Celestial Wolf Lord, Blue Sirius

Types

Beast-Warrior / Synchro / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.

Cell Explosion Virus

Property

Normal

Text

Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls.

Celtic Guard of Noble Arms

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.

Celtic Guardian

Types

Warrior / Normal

Attribute

Earth

Level (4)

Star Star Star Star

Text

An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

Cemetary Bomb

Property

Normal

Text

Inflict 100 damage to your opponent for each card in their Graveyard.

Centaur Mina

Types

Beast-Warrior / Fusion / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

1 LIGHT Warrior monster + 1 Beast monster

Once per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.

Centerfrog

Types

Aqua / Effect

Attribute

Water

Level (2)

Star Star

Text

Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards.

Centrifugal Field

Property

Field

Text

When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.

Centur-Ion Atrii

Types

Dragon / Tuner / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Centur-Ion Auxila

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

Centur-Ion Bonds

Property

Quick-Play

Text

Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.

Centur-Ion Emeth VI

Types

Machine / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.

Centur-Ion Gargoyle II

Types

Dragon / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.

Centur-Ion Legatia

Types

Machine / Synchro / Effect

Attribute

Light

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

Centur-Ion Phalanx

Property

Normal

Text

Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


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