|
Barrier Statue of the Abyss
Types |
Fiend / Effect
|
Attribute |
|
Level (4) |
|
Text |
Neither player can Special Summon monsters, except DARK monsters.
|
|
|
Barrier Statue of the Drought
Types |
Rock / Effect
|
Attribute |
|
Level (4) |
|
Text |
Neither player can Special Summon monsters, except EARTH monsters.
|
|
|
|
Barrier Statue of the Heavens
Types |
Fairy / Effect
|
Attribute |
|
Level (4) |
|
Text |
Neither player can Special Summon monsters, except LIGHT monsters.
|
|
|
Barrier Statue of the Inferno
Types |
Pyro / Effect
|
Attribute |
|
Level (4) |
|
Text |
Neither player can Special Summon monsters, except FIRE monsters.
|
|
|
|
Barrier Statue of the Stormwinds
Types |
Winged Beast / Effect
|
Attribute |
|
Level (4) |
|
Text |
Neither player can Special Summon monsters, except WIND monsters.
|
|
|
Barrier Statue of the Torrent
Types |
Aqua / Effect
|
Attribute |
|
Level (4) |
|
Text |
Neither player can Special Summon monsters, except WATER monsters.
|
|
|
|
Barrier Wave
Property |
|
Text |
Activate by Tributing 1 Synchro Monster when an opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
|
|
|
Barrier of the Voiceless Voice
Property |
|
Text |
While you control "Lo, the Prayers of the Voiceless Voice" and a LIGHT Ritual Monster, your opponent's monsters can only target Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects. During your Main Phase: You can add 1 "Voiceless Voice" card or 1 "Skull Guardian" Ritual Monster from your Deck to your hand, except "Barrier of the Voiceless Voice". You can only use this effect of "Barrier of the Voiceless Voice" once per turn.
|
|
|
|
Basal Rose Shoot
Property |
|
Text |
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.
|
|
|
Bashing Shield
Property |
|
Text |
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
|
|
|
|
Basic Insect
Types |
Insect / Normal
|
Attribute |
|
Level (2) |
|
Text |
Usually found traveling in swarms, this creature's ideal environment is the forest.
|
|
|
Basilius, Familiar of the Evil Eye
Types |
Fiend / Effect
|
Attribute |
|
Level (3) |
|
Text |
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
|
|
|
|
Basiltrice, Familiar of the Evil Eye
Types |
Fiend / Effect
|
Attribute |
|
Level (3) |
|
Text |
If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.
|
|
|
Battery Charger
Property |
|
Text |
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
|
|
|
|
Batteryman 9-Volt
Types |
Thunder / Effect
|
Attribute |
|
Level (4) |
|
Text |
When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
|
|
|
Batteryman AA
Types |
Thunder / Effect
|
Attribute |
|
Level (3) |
|
Text |
If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.
|
|
|
|
Batteryman AAA
Types |
Thunder / Effect
|
Attribute |
|
Level (4) |
|
Text |
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
|
|
|
Batteryman C
Types |
Thunder / Effect
|
Attribute |
|
Level (2) |
|
Text |
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
|
|
|
|
Batteryman Charger
Types |
Thunder / Effect
|
Attribute |
|
Level (5) |
|
Text |
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
|
|
|
Batteryman D
Types |
Thunder / Effect
|
Attribute |
|
Level (1) |
|
Text |
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
|
|
|
|
Batteryman Fuel Cell
|
|
Batteryman Industrial Strength
|
|
|
Batteryman Micro-Cell
Types |
Thunder / Effect
|
Attribute |
|
Level (1) |
|
Text |
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
|
|
|
Batteryman Solar
Types |
Thunder / Effect
|
Attribute |
|
Level (4) |
|
Text |
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
|
|
|
|
Battle Break
Property |
|
Text |
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
|
|