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Bright Future
Property |
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Text |
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
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Bright Star Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can target 1 other face-up monster on the field; increase that target's Level by 2 until the end of this turn.
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Brightest, Blazing, Branded King
Property |
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Text |
Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn.
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Brigrand the Glory Dragon
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Brilliant Fusion
Property |
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Text |
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
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Brilliant Rose
Types |
Rock / Effect
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Attribute |
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Level (2) |
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Text |
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
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Brilliant Spark
Property |
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Text |
If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
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Brinegir
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Brionac, Dragon of the Ice Barrier
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Brionac, the Magical Ice Dragon
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Brohunder
Types |
Thunder / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".
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Broken Bamboo Sword
Property |
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Text |
The equipped monster gains 0 ATK.
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Broken Blocker
Property |
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Text |
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
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Broken Line
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
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Broomy
Types |
Spellcaster / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of "Broomy" once per turn.
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Brotherhood of the Fire Fist - Bear
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.
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Brotherhood of the Fire Fist - Boar
Types |
Beast-Warrior / Tuner / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
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Brotherhood of the Fire Fist - Buffalo
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If this card is in your GY: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up field to the GY; Special Summon this card from your GY. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
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Brotherhood of the Fire Fist - Cardinal
Types |
Beast-Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 "Fire Fist" monsters
You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
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Brotherhood of the Fire Fist - Caribou
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
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Brotherhood of the Fire Fist - Coyote
Types |
Beast-Warrior / Effect
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Attribute |
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Level (5) |
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Text |
If you control a "Fire Formation" Spell/Trap, and no monsters, you can Special Summon this card (from your hand).
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Brotherhood of the Fire Fist - Dragon
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
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Brotherhood of the Fire Fist - Eagle
Types |
Beast-Warrior / Link / Effect
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Attribute |
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Text |
2 Beast-Warrior monsters
You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.
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Brotherhood of the Fire Fist - Eland
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Brotherhood of the Fire Fist - Elephant
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.
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