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Aussa the Earth Charmer
Types |
Spellcaster / Flip / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
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Aussa the Earth Charmer, Immovable
Types |
Spellcaster / Link / Effect
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Attribute |
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Text |
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
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Automatic Laser
Property |
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Text |
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
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Autonomous Action Unit
Property |
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Text |
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
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Autorokket Dragon
Types |
Dragon / Effect
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Attribute |
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Level (3) |
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Text |
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
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Avalanching Aussa
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
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Avalon
Property |
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Text |
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.
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Avatar of The Pot
Types |
Rock / Effect
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Attribute |
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Level (3) |
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Text |
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
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Avendread Savior
Types |
Zombie / Link / Effect
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Attribute |
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Text |
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
● You can target 1 "Vendread" card in your GY; add it to your hand.
● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
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Avenging Knight Parshath
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Avida, Rebuilder of Worlds
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Awakening of Nephthys
Property |
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Text |
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
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Awakening of Veidos
Property |
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Text |
Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.
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Awakening of the Crystal Ultimates
Property |
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Text |
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.
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Awakening of the Possessed
Property |
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Text |
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
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Awakening of the Possessed - Gagigobyte
Types |
Reptile / Effect
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Attribute |
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Level (5) |
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Text |
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
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Awakening of the Possessed - Greater Inari Fire
Types |
Pyro / Effect
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Attribute |
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Level (5) |
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Text |
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
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Awakening of the Possessed - Nefariouser Archfiend
Types |
Beast / Effect
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Attribute |
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Level (5) |
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Text |
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
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Awakening of the Possessed - Rasenryu
Types |
Dragon / Effect
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Attribute |
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Level (5) |
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Text |
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
● When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
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Awakening of the Sacred Beasts
Property |
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Text |
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
● 2+: Negate the activated effects of monsters your opponent controls.
● 3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
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Axe Dragonute
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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Axe Raider
Types |
Warrior / Normal
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Attribute |
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Level (4) |
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Text |
An axe-wielding monster of tremendous strength and agility.
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Axe of Despair
Property |
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Text |
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
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Axe of Fools
Property |
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Text |
The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
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Aye-Iron
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
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