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Armed Dragon Thunderbolt
Property |
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Text |
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
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Armed Dragon, the Armored Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.
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Armed Neos
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Armed Ninja
Types |
Warrior / Flip / Effect
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Attribute |
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Level (1) |
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Text |
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
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Armed Protector Dragon
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Armed Samurai - Ben Kei
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
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Armed Sea Hunter
Types |
Sea Serpent / Effect
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Attribute |
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Level (4) |
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Text |
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
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Armed and Ready!
Types |
Chazz / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, during your Main Phase, you can send 1 "LV" monster you control to the GY, then Special Summon the "LV" monster mentioned in its text from your hand, Deck, or GY, as if it were Summoned by the sent monster's effect.
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Armillyre, the Starleader Dragon
Types |
Dragon / Link / Effect
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Attribute |
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Text |
2 Effect Monsters
Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
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Armityle the Chaos Phantasm
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Armityle the Chaos Phantasm - Phantom of Fury
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Armor Blast
Property |
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Text |
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
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Armor Break
Property |
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Text |
Negate the activation of an Equip Spell Card and destroy it.
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Armor Breaker
Types |
Warrior / Union
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Attribute |
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Level (3) |
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Text |
Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
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Armor Dragon Ritual
Property |
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Text |
This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.
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Armor Exe
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
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Armor Ninjitsu Art of Alchemy
Property |
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Text |
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
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Armor Ninjitsu Art of Freezing
Property |
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Text |
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
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Armor Ninjitsu Art of Rust Mist
Property |
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Text |
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).
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Armored Axon Kicker
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Armored Bee
Types |
Insect / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.
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Armored Bitron
Types |
Cyberse / Effect
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Attribute |
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Level (2) |
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Text |
You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.
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Armored Cybern
Types |
Machine / Union / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Armored Glass
Property |
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Text |
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
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Armored Kappa
Types |
Psychic / Xyz / Effect
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Attribute |
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Rank (2) |
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Text |
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
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