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An Unfortunate Report
Property |
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Text |
Your opponent conducts their next Battle Phase twice.
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Anarchist Monk Ranshin
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
If this card is sent from your field to your GY by an opponent's card: Target 1 monster in your opponent's GY; banish that target.
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Anchamoufrite
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (5) |
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Text |
Pendulum Effect: If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.
Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.
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Ancient Brain
Types |
Fiend / Normal
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Attribute |
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Level (3) |
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Text |
A fallen fairy that is powerful in the dark.
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Ancient Chant
Property |
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Text |
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
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Ancient City - Rainbow Ruins
Property |
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Text |
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
● 1+: This card cannot be destroyed by card effects.
● 2+: Once per turn (including the opponent's) you can halve the battle damage you take.
● 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
● 4+: Once per turn, during your Main Phase: You can draw 1 card.
● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
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Ancient Crimson Ape
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Ancient Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.
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Ancient Elf
Types |
Spellcaster / Normal
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Attribute |
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Level (4) |
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Text |
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
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Ancient Fairy Dragon
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Ancient Flamvell Deity
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Ancient Forest
Property |
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Text |
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
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Ancient Fusion
Types |
Dr. Crowler / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, you can discard 1 card to Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If 1 of those materials is an "Ancient Gear Golem" monster, you can also use monsters from your hand and/or Deck as the other material. Your opponent takes no damage for the rest of this turn. Any battle damage your opponent takes from that Fusion Monster is halved.
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Ancient Gear
Types |
Machine / Effect
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Attribute |
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Level (2) |
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Text |
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.
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Ancient Gear Ballista
Types |
Machine / Link / Effect
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Attribute |
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Text |
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
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Ancient Gear Beast
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Ancient Gear Box
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
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Ancient Gear Cannon
Types |
Machine / Effect
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Attribute |
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Level (2) |
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Text |
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
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Ancient Gear Castle
Property |
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Text |
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
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Ancient Gear Catapult
Property |
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Text |
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
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Ancient Gear Drill
Property |
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Text |
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
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Ancient Gear Engineer
Types |
Machine / Effect
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Attribute |
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Level (5) |
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Text |
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.
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Ancient Gear Explosive
Property |
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Text |
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
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Ancient Gear Factory
Property |
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Text |
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
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Ancient Gear Fist
Property |
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Text |
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
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