Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Unification of the Cubic Lords

Property

Normal

Text

Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.

Unified Front

Property

Normal

Text

Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.

Uniflora, Mystical Beast of the Forest

Types

Beast / Effect

Attribute

Earth

Level (1)

Star

Text

If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.

Unifrog

Types

Aqua / Effect

Attribute

Water

Level (2)

Star Star

Text

This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.

Union Attack

Property

Normal

Text

Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack.

Union Carrier

Types

Machine / Link / Effect

Attribute

Light

Text

2 monsters with the same Type or Attribute

Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.

Union Combination

Types

Kaiba / Skill

Attribute

N/a

Level (0)

Text

Once per turn, during your Main Phase, you can place 1 card from your hand on the bottom of your Deck, then Special Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, that cannot be Fusion Summoned, using monsters from your field or GY as material, ignoring its Summoning conditions. For the rest of this turn, your opponent takes no damage.

Union Driver

Types

Machine / Union / Effect

Attribute

Light

Level (5)

Star Star Star Star Star

Text

Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.

Union Hangar

Property

Field

Text

When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

Union Rider

Types

Machine / Effect

Attribute

Wind

Level (2)

Star Star

Text

You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.

Union Scramble

Property

Normal

Text

Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.

United Front

Property

Counter

Text

When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.

United Resistance

Types

Thunder / Normal

Attribute

Wind

Level (3)

Star Star Star

Text

The people that gather to swear to fight their oppressors. A revolution is coming.

United We Stand

Property

Equip

Text

The equipped monster gains 800 ATK/DEF for each face-up monster you control.

Unity

Property

Quick-Play

Text

Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.

Universal Adapter

Property

Normal

Text

Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn.

Unknown Synchron

Types

Machine / Tuner / Effect

Attribute

Dark

Level (1)

Star

Text

If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.

Unknown Warrior of Fiend

Types

Warrior / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

The speed of this warrior creates an intense vacuum that can slice through a monster's hide.

Unleash Your Power!

Property

Quick-Play

Text

All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.

Unlocking the Power

Types

Kagemaru / Skill

Attribute

N/a

Level (0)

Text

When you Special Summon "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" using the method mentioned on that card, you can use face-up Fiend monsters, Continuous Spells, and/or Continuous Traps you control, regardless of the card type the text requires.

Unmasked Dragon

Types

Wyrm / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Wyrm monster with 1500 or less DEF from your Deck.

Unpossessed

Property

Continuous

Text

"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.

Unshaven Angler

Types

Fish / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster.

Unstable Evolution

Property

Equip

Text

While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.

Until Noble Arms are Needed Once Again

Property

Normal

Text

Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.


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