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Toy Box
Property |
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Text |
Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects;
● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells.
● Destroy up to 2 cards in your Spell & Trap Zone.
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Toy Knight
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
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Toy Magician
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.
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Toy Parade
Property |
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Text |
(This card is always treated as a "Frightfur" card.)
Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn.
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Toy Soldier
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.
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Toy Tank
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".
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Toy Vendor
Property |
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Text |
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
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Trackblack
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
2 Effect Monsters
You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
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Trade-In
Property |
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Text |
Discard 1 Level 8 monster; draw 2 cards.
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Tradetoad
Types |
Aqua / Effect
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Attribute |
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Level (1) |
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Text |
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
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Trading Places
Property |
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Text |
If your LP is higher than your opponent's, switch your LP with your opponent.
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Traffic Ghost
Types |
Cyberse / Link
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Attribute |
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Text |
3 monsters
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Tragedy
Property |
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Text |
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
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Tragoedia
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Train Connection
Property |
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Text |
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
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Training Fur Hire, Fur All Your Training Needs
Property |
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Text |
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
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Trakodon
Types |
Dinosaur / Normal
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Attribute |
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Level (3) |
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Text |
A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.
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Trance Archfiend
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
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Trance the Magic Swordsman
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Trancefamiliar
Types |
Psychic / Effect
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Attribute |
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Level (1) |
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Text |
Once per turn: You can target 1 monster you control; move that target to another of your Main Monster Zones.
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Transaction Rollback
Property |
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Text |
Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
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Transcendent Wings
Property |
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Text |
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
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Transcendosaurus Drillygnathus
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Transcendosaurus Exaraptor
Types |
Dinosaur / Link / Effect
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Attribute |
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Text |
2+ Dinosaur monsters, including a Level 6 or higher monster
If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand. If a face-up Dinosaur monster this card points to is destroyed by battle or sent to the GY: You can draw 1 card. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Exaraptor" once per turn.
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Transcendosaurus Gigantozowler
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