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Time Thief Winder
Types |
Psychic / Effect
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Attribute |
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Level (4) |
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Text |
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
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Time Wizard
Types |
Spellcaster / Effect
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Attribute |
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Level (2) |
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Text |
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
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Time Wizard of Tomorrow
Types |
Spellcaster / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
"Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
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Time to Stand Up
Property |
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Text |
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
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Time-Space Trap Hole
Property |
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Text |
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
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Time-Tearing Morganite
Property |
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Text |
For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
● You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
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Timeater
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Timebreaker Magician
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (3) |
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Text |
Pendulum Effect: Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
Monster Effect: When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase.
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Timegazer Magician
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (3) |
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Text |
Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Monster Effect: Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
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Timelord Progenitor Vorpgate
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Timestar Magician
Types |
Spellcaster / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 "Magician" Pendulum Monsters
Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.
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Timidity
Property |
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Text |
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
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Tin Archduke
Types |
Machine / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)
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Tin Goldfish
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
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Tindangle Acute Cerberus
Types |
Fiend / Link / Effect
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Attribute |
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Text |
3 "Tindangle" monsters
Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).
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Tindangle Angel
Types |
Fiend / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
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Tindangle Base Gardna
Types |
Fiend / Effect
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Attribute |
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Level (5) |
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Text |
If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.
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Tindangle Delaunay
Property |
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Text |
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.
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Tindangle Dholes
Types |
Fiend / Flip / Effect
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Attribute |
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Level (5) |
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Text |
FLIP: You can send 1 Spell/Trap from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.
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Tindangle Hound
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Tindangle Intruder
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Tindangle Jhrelth
Types |
Fiend / Flip / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY.
If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.
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Tindangle Protector
Types |
Fiend / Flip / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.
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Tindangle Trinity
Types |
Fiend / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn.
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Tiras, Keeper of Genesis
Types |
Fairy / Xyz / Effect
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Attribute |
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Rank (5) |
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Text |
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
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