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The Phantom Knights of Silent Boots
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
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The Phantom Knights of Stained Greaves
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
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The Phantom Knights of Tomb Shield
Property |
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Text |
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.
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The Phantom Knights of Torn Scales
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
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The Phantom Knights of Wrong Magnetring
Property |
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Text |
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Continuous Trap); draw 2 cards.
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The Phantom Knights' Rank-Up-Magic Launch
Property |
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Text |
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
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The Portrait's Secret
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
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The Prime Monarch
Property |
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Text |
Once per turn: You can target 2 "Monarch" Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other "Monarch" Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap.) You can only use this effect of "The Prime Monarch" once per turn.
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The Psychic Duelist
Types |
Espa Roba / Skill
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Attribute |
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Level (0) |
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Text |
Activate 1 of the following Skills during your Main Phase, by paying half your LP.
● Target 1 Set card in your opponent's Spell & Trap Zone and declare 1 type (Monster, Spell or Trap), then reveal the face-down card, and if it is the declared card type, it cannot be activated this turn.
● Randomly select 1 card in your opponent's hand and declare 1 type (Monster, Spell or Trap), then reveal that card, and if it is the declared type, inflict 500 damage to your opponent.
Each of these Skills can only be used once per Duel.
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The Puppet Magic of Dark Ruler
Property |
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Text |
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
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The Regulation of Tribe
Property |
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Text |
Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
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The Reliable Guardian
Property |
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Text |
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
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The Resolute Meklord Army
Property |
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Text |
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
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The Return to the Normal
Property |
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Text |
When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn.
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The Revenge of the Normal
Property |
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Text |
Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.
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The Revived Sky God
Property |
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Text |
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.
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The Right Hero for the Job
Types |
Jaden / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, during your Main Phase, you can shuffle 1 "Elemental HERO" monster you control into your Main Deck, then Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Main Deck with a different name than the shuffled card.
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The Rock Spirit
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
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The Roids are Alright
Types |
Syrus / Skill
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Attribute |
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Level (0) |
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Text |
"Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over.
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The Sacred Waters in the Sky
Property |
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Text |
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.
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The Sanctified Darklord
Property |
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Text |
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.
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The Sanctuary in the Sky
Property |
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Text |
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
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The Sanctum of Parshath
Property |
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Text |
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
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The Seal of Orichalcos
Property |
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Text |
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
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The Seal of Orichalcos (UDE promo)
Property |
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Text |
This Spell Card is impervious to negation, destruction, and removal. Increase the ATK power of all your monsters by 500. You control a back row of monsters that cannot be attacked while a monster is in the front row. Send this card from your hand to the Graveyard to negate and destroy any card. The soul of whichever Duelist loses this Duel is forfeit to the winner.
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