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The Great Noodle Inversion
Property |
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Text |
Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.
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The Gross Ghost of Fled Dreams
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
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The Hidden City
Property |
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Text |
When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.
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The Huge Revolution is Over
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.
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The Humble Sentry
Property |
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Text |
Reveal your hand, choose 1 card, and shuffle it into the Deck.
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The Hunter with 7 Weapons
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
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The Ice-Bound God
Property |
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Text |
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn.
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The Illusory Gentleman
Types |
Spellcaster / Normal
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Attribute |
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Level (4) |
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Text |
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
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The Immortal Bushi
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
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The Immortal Bushi Mourns the Mortal Body
Property |
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Text |
All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control.
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The Immortal of Thunder
Types |
Thunder / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
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The Inexperienced Spy
Property |
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Text |
Select and see 1 card in your opponent's hand.
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The Iris Swordsoul
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The Judgement Hand
Types |
Warrior / Normal
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Attribute |
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Level (3) |
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Text |
An all-powerful hand that delivers ruthless attacks.
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The Kaiju Files
Property |
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Text |
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".
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The Kick Man
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
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The King of D.
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
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The Lady in Wight
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
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The Last Warrior from Another Planet
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The Law of the Normal
Property |
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Text |
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
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The League of Uniform Nomenclature
Property |
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Text |
Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.
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The League of Uniform Nomenclature Strikes
Property |
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Text |
Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 "The League of Uniform Nomenclature Strikes" per turn.
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The Legendary Exodia Incarnate
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The Legendary Fisherman
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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The Legendary Fisherman II
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
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