Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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That Grass Looks Greener

Property

Normal

Text

If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

That Six

Property

Continuous

Text

Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.

● 1, 3, or 5: The die result is treated as 6.

● 2, 4, or 6: The die result is treated as 1.

That Wacky Alchemy!

Property

Normal

Text

If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.

That Wacky Magic!

Property

Normal

Text

Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300.

That Which Feeds on Life

Types

Fiend / Normal

Attribute

Dark

Level (4)

Star Star Star Star

Text

A monster that feeds on the energy of other creatures.

That's 10!

Property

Continuous

Text

Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.

The 13th Grave

Types

Zombie / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

A zombie that suddenly appeared from plot #13 - an empty grave.

The A. Forces

Property

Continuous

Text

All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.

The Abyss Dragon Swordsoul

Types

Wyrm / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.

The Accumulator

Types

Thunder / Effect

Attribute

Light

Level (1)

Star

Text

Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.

The Agent of Creation - Venus

Types

Fairy / Effect

Attribute

Light

Level (3)

Star Star Star

Text

You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

The Agent of Destruction - Venus

Types

Fairy / Tuner / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.

The Agent of Entropy - Uranus

Types

Fairy / Tuner / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect.

The Agent of Force - Mars

Types

Fairy / Effect

Attribute

Light

Level (3)

Star Star Star

Text

Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.

The Agent of Judgment - Saturn

Types

Fairy / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control "The Sanctuary in the Sky" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect.

The Agent of Life - Neptune

Types

Fairy / Effect

Attribute

Light

Level (1)

Star

Text

You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.

The Agent of Miracles - Jupiter

Types

Fairy / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect.

The Agent of Mystery - Earth

Types

Fairy / Tuner / Effect

Attribute

Light

Level (2)

Star Star

Text

When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

The Agent of Wisdom - Mercury

Types

Fairy / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.

The All-Seeing White Tiger

Types

Beast / Normal

Attribute

Wind

Level (3)

Star Star Star

Text

A proud ruler of the jungle that some fear and others respect.

The Arrival Cyberse @Ignister

Types

Cyberse / Link / Effect

Attribute

Dark

Text

3+ monsters with different Attributes

You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

The Ascended of Thunder

Types

Thunder / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.

The Atmosphere

Types

Winged Beast / Effect

Attribute

Wind

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.

The Beginning of the End

Property

Normal

Text

If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.

The Big Cattle Drive

Property

Normal

Text

If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.


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