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That Grass Looks Greener
Property |
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Text |
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.
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That Six
Property |
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Text |
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.
● 1, 3, or 5: The die result is treated as 6.
● 2, 4, or 6: The die result is treated as 1.
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That Wacky Alchemy!
Property |
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Text |
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.
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That Wacky Magic!
Property |
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Text |
Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300.
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That Which Feeds on Life
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
A monster that feeds on the energy of other creatures.
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That's 10!
Property |
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Text |
Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.
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The 13th Grave
Types |
Zombie / Normal
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Attribute |
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Level (3) |
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Text |
A zombie that suddenly appeared from plot #13 - an empty grave.
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The A. Forces
Property |
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Text |
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
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The Abyss Dragon Swordsoul
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The Accumulator
Types |
Thunder / Effect
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Attribute |
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Level (1) |
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Text |
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
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The Agent of Creation - Venus
Types |
Fairy / Effect
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Attribute |
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Level (3) |
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Text |
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
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The Agent of Destruction - Venus
Types |
Fairy / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.
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The Agent of Entropy - Uranus
Types |
Fairy / Tuner / Effect
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Attribute |
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Level (5) |
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Text |
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect.
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The Agent of Force - Mars
Types |
Fairy / Effect
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Attribute |
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Level (3) |
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Text |
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
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The Agent of Judgment - Saturn
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The Agent of Life - Neptune
Types |
Fairy / Effect
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Attribute |
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Level (1) |
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Text |
You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.
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The Agent of Miracles - Jupiter
Types |
Fairy / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect.
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The Agent of Mystery - Earth
Types |
Fairy / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
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The Agent of Wisdom - Mercury
Types |
Fairy / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
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The All-Seeing White Tiger
Types |
Beast / Normal
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Attribute |
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Level (3) |
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Text |
A proud ruler of the jungle that some fear and others respect.
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The Arrival Cyberse @Ignister
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
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The Ascended of Thunder
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The Atmosphere
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The Beginning of the End
Property |
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Text |
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.
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The Big Cattle Drive
Property |
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Text |
If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
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