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Terminal World NEXT
Property |
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Text |
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
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Terra Firma Gravity
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Text |
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
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Terra the Terrible
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
Known as a swamp dweller, this creature is a minion of the dark forces.
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Terraforming
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Text |
Add 1 Field Spell from your Deck to your hand.
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Terratiger, the Empowered Warrior
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
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Terrene Toothed Tsuchinoko
Types |
Reptile / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
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Terrible Deal
Property |
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Text |
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
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Terrifying Toddler of Torment
Types |
Fiend / Flip / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: You can send 1 Fiend monster from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
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Terrifying Trap Hole Nightmare
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Text |
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.
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Terror from the Deep!
Types |
Mako / Skill
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Attribute |
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Level (0) |
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Text |
Activate this Skill during your Main Phase, while you control "Kairyu-Shin". When this Skill is activated, you can activate "Umi" directly from your hand, Deck or GY. While you control "Kairyu-Shin", all WATER monsters you control are unaffected by Trap effects. If "Kairyu-Shin" you control leaves the field, draw 2 cards, and if you do, flip this card over.
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Terror of Trishula
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Text |
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
● 1+: Banish 1 card your opponent controls.
● 2+: Banish 1 card from your opponent's GY.
● 3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
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Terrorking Archfiend
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
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Terrorking Salmon
Types |
Fish / Normal
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Attribute |
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Level (5) |
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Text |
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
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Terrors in the Hidden City
Property |
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Text |
Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.
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Terrors of the Afterroot
Property |
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Text |
Target 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then target 1 Level 1 monster in your GY; shuffle that monster into the Deck, then you can Set 1 "Terrors of the Underroot", "Terrors of the Overroot", or "Terrors of the Afterroot" from your Deck.
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Terrors of the Overroot
Property |
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Text |
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.
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Terrors of the Underroot
Property |
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Text |
Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn.
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Test Ape
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
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Test Panther
Types |
Beast / Link / Effect
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Attribute |
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Text |
2 monsters including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
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Test Tiger
Types |
Beast / Effect
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Attribute |
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Level (3) |
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Text |
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
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Testament of the Arcane Lords
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Testudo erat Numen
Types |
Aqua / Effect
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Attribute |
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Level (1) |
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Text |
Neither player can Special Summon monsters with 1800 or more ATK.
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Tethys, Goddess of Light
Types |
Fairy / Effect
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Attribute |
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Level (5) |
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Text |
When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
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Teva
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
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Texchanger
Types |
Cyberse / Effect
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Attribute |
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Level (1) |
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Text |
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.
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