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D/D/D Flame High King Genghis
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D/D/D Flame King Genghis
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D/D/D Gust High King Alexander
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D/D/D Gust King Alexander
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D/D/D Headhunt
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Text |
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.
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D/D/D Human Resources
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Text |
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
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D/D/D Marksman King Tell
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Fiend / Xyz / Effect
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Attribute |
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Rank (5) |
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Text |
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
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D/D/D Oblivion King Abyss Ragnarok
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D/D/D Oracle King d'Arc
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D/D/D Rebel King Leonidas
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D/D/D Stone King Darius
Types |
Fiend / Xyz / Effect
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Attribute |
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Rank (3) |
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Text |
2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
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D/D/D Super Doom King Bright Armageddon
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D/D/D Super Doom King Dark Armageddon
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D/D/D Super Doom King Purple Armageddon
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D/D/D Supersight King Zero Maxwell
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D/D/D Supreme King Kaiser
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D/D/D Vice King Requiem
Types |
Fiend / Pendulum / Effect
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Attribute |
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Level (8) |
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Text |
Pendulum Effect: You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.
Monster Effect: You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.
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D/D/D Wave High King Caesar
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D/D/D Wave King Caesar
Types |
Fiend / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
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D/D/D Wave Oblivion King Caesar Ragnarok
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D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox
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D2 Shield
Property |
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Text |
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
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DMZ Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.
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DNA Checkup
Property |
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Text |
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
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DNA Surgery
Property |
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Text |
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
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