|
Dimensional Fissure
Property |
|
Text |
Any monster sent to the GY is banished instead.
|
|
|
Dimensional Inversion
Property |
|
Text |
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
|
|
|
|
Dimensional Prison
Property |
|
Text |
When an opponent's monster declares an attack: Target that attacking monster; banish that target.
|
|
|
Dimensionhole
Property |
|
Text |
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
|
|
|
|
Dimer Synthesis
Property |
|
Text |
Activate 1 of these effects;
● Add 1 "Catalyst Field" from your Deck to your hand.
● Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.
|
|
|
Dimonno Vaalmonica
Types |
Fiend / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
Monster Effect: If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
|
|
|
|
Dingirsu, the Orcust of the Evening Star
|
|
Dino Brain Immunity
Types |
Hassleberry / Skill
|
Attribute |
|
Level (0) |
|
Text |
Apply the following Skills.
● The battle positions of Dinosaur monsters cannot be changed by Trap Cards or effects.
● Level 7 or higher Dinosaur monsters on the field cannot be targeted by Spell Cards or effects.
|
|
|
|
Dino Destruction
Types |
Rex / Skill
|
Attribute |
|
Level (0) |
|
Text |
Activate this Skill during your Main Phase. Once per turn, you can choose 1 Level 6 or higher Dinosaur monster you control. This turn, if it attacks a Defense Position monster, inflict piercing battle damage. Flip this card over at the end of the turn you activated this Skill.
|
|
|
Dino-Sewing
Types |
Fiend / Effect
|
Attribute |
|
Level (4) |
|
Text |
Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0.
|
|
|
|
Dinomic Powerload
Property |
|
Text |
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
|
|
|
Dinomight Knight, the True Dracofighter
|
|
|
Dinomight Powerload, the Dracoslayer
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
Monster Effect: (This card is always treated as a "Dinomist" card.)
If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
|
|
|
Dinomist Ankylos
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Monster Effect: Banish any monster destroyed by battle with a "Dinomist" monster you control.
|
|
|
|
Dinomist Brachion
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (5) |
|
Text |
Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Monster Effect: If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
|
|
|
Dinomist Ceratops
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (5) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
|
|
|
|
Dinomist Charge
Property |
|
Text |
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
|
|
|
Dinomist Eruption
Property |
|
Text |
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
|
|
|
|
Dinomist Plesios
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Monster Effect: All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
|
|
|
Dinomist Pteran
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
|
|
|
|
Dinomist Rex
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (5) |
|
Text |
Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Monster Effect: If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
|
|
|
Dinomist Rush
Property |
|
Text |
Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
|
|
|
|
Dinomist Spinos
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (5) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
● This card can attack your opponent directly this turn.
● This card can make a second attack during each Battle Phase this turn.
|
|
|
Dinomist Stegosaur
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.
|
|
|
|
Dinomists Howling
Property |
|
Text |
When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.
|
|