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Dewloren, Tiger King of the Ice Barrier
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Dhampir Vampire Sheridan
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Dharc the Dark Charmer
Types |
Spellcaster / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
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Dharc the Dark Charmer, Gloomy
Types |
Spellcaster / Link / Effect
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Attribute |
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Text |
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
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Dharma Cannon
Types |
Machine / Normal
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Attribute |
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Level (2) |
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Text |
A monstrous creature whose body is lined with cannons that never miss their targets.
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Dharma-Eye Magician
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Diabell, Queen of the White Forest
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Diabellstar the Black Witch
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Diabellze the Original Sinkeeper
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Diabolantis the Menacing Mantis
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Diabolica the Draconique General
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Diabolos, King of the Abyss
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Diabound Kernel
Types |
Fiend / Effect
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Attribute |
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Level (5) |
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Text |
When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
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Diamond Core of Koa'ki Meiru
Property |
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Text |
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.
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Diamond Dire Wolf
Types |
Beast / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast monster you control and 1 other card on the field; destroy them.
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Diamond Dust
Property |
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Text |
Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
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Diamond Duston
Property |
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Text |
When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.
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Diamond-Dust Cyclone
Property |
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Text |
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
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Dian Keto the Cure Master
Property |
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Text |
Increase your Life Points by 1000 points.
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Diana the Light Spirit
Types |
Thunder / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
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Dice Dungeon
Property |
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Text |
When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn.
● 1: Lose 1000 ATK.
● 2: Gain 1000 ATK.
● 3: Lose 500 ATK.
● 4: Gain 500 ATK.
● 5: Halve their ATK.
● 6: Double their ATK.
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Dice It
Property |
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Text |
Roll a six-sided die. Apply this effect, depending on whose turn it is.
● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
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Dice Jar
Types |
Rock / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
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Dice Re-Roll
Property |
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Text |
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
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Dice Roll Battle
Property |
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Text |
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
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