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Dark Red Enchanter
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Dark Renewal
Property |
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Text |
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
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Dark Requiem Xyz Dragon
Types |
Dragon / Xyz / Effect
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Attribute |
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Rank (5) |
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Text |
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects.
● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
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Dark Resonator
Types |
Fiend / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
The first time this card would be destroyed by battle each turn, it is not destroyed.
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Dark Room of Nightmare
Property |
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Text |
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
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Dark Rose Fairy
Types |
Fairy / Effect
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Attribute |
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Level (2) |
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Text |
If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
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Dark Ruler Ha Des
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Dark Ruler No More
Property |
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Text |
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
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Dark Sacrifice
Property |
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Text |
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
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Dark Sage
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Dark Sanctuary
Property |
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Text |
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.
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Dark Scheme
Property |
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Text |
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
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Dark Scorpion - Chick the Yellow
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
● Target 1 card on the field; return that target to the hand.
● Look at the top card of their Deck, then place it on the top or bottom of the Deck.
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Dark Scorpion - Cliff the Trap Remover
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
● Target 1 Spell/Trap on the field; destroy that target.
● Send the top 2 cards of their Deck to the GY.
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Dark Scorpion - Gorg the Strong
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
● Target 1 monster your opponent controls; return that target to the top of the Deck.
● Send the top card of their Deck to the GY.
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Dark Scorpion - Meanae the Thorn
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
● Add 1 "Dark Scorpion" card from your Deck to your hand.
● Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
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Dark Scorpion Burglars
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
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Dark Scorpion Combination
Property |
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Text |
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
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Dark Simorgh
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Dark Smog
Property |
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Text |
Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target.
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Dark Snake Syndrome
Property |
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Text |
During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
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Dark Soul Token
Types |
Zombie / Normal
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Attribute |
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Level (0) |
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Text |
This card can be used as a "Dark Soul Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
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Dark Spell Regeneration
Property |
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Text |
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
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Dark Spider
Types |
Insect / Effect
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Attribute |
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Level (1) |
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Text |
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
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Dark Spirit Art - Greed
Property |
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Text |
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
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