Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Dark End Dragon

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner DARK monsters

Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

Dark End Evaporation Dragon

Types

Dragon / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects;

● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.

● Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster.

You can only use each effect of "Dark End Evaporation Dragon" once per turn.

Dark Energy

Property

Equip

Text

Equip only to a Fiend monster. It gains 300 ATK/DEF.

Dark Eradicator Warlock

Types

Spellcaster / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.

Dark Eruption

Property

Normal

Text

Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.

Dark Eye Nightmare

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.

● 1: Draw 1 card, then place 1 card from your hand on top of the Deck.

● 2: Draw 1 card.

● 3: Draw 2 cards, then discard 1 card.

You can only use this effect of "Dark Eye Nightmare" once per turn.

Dark Factory of Mass Production

Property

Normal

Text

Target 2 Normal Monsters in your GY; add them to your hand.

Dark Factory of More Production

Property

Continuous

Text

You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

Dark Flare Knight

Types

Warrior / Fusion / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

"Dark Magician" + "Flame Swordsman"

You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.

Dark Flattop

Types

Machine / Synchro / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters

Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.

Dark Fusion

Property

Normal

Text

Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

Dark Garnex the Cubic Beast

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.

Dark General Freed

Types

Warrior / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.

Dark Gray

Types

Beast / Normal

Attribute

Earth

Level (3)

Star Star Star

Text

Entirely gray, this beast has rarely been seen by mortal eyes.

Dark Grepher

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

Dark Guardian

Types

Warrior / Effect

Attribute

Dark

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

(This card is always treated as a "Gate Guardian" card.)

Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.

Dark Highlander

Types

Fiend / Synchro / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters

Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.

Dark Hole

Property

Normal

Text

Destroy all monsters on the field.

Dark Hole Dragon

Types

Dragon / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.

Dark Honest

Types

Fairy / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.

Dark Horizon

Property

Normal

Text

When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.

Dark Horus

Types

Dragon / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.

Dark Hunter

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.

Dark Illusion

Property

Counter

Text

When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.

Dark Infant @Ignister

Types

Cyberse / Link / Effect

Attribute

Dark

Text

1 non-Link "@Ignister" monster

If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


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