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Dark End Dragon
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Dark End Evaporation Dragon
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Dark Energy
Property |
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Text |
Equip only to a Fiend monster. It gains 300 ATK/DEF.
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Dark Eradicator Warlock
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Dark Eruption
Property |
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Text |
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
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Dark Eye Nightmare
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
● 1: Draw 1 card, then place 1 card from your hand on top of the Deck.
● 2: Draw 1 card.
● 3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.
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Dark Factory of Mass Production
Property |
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Text |
Target 2 Normal Monsters in your GY; add them to your hand.
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Dark Factory of More Production
Property |
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Text |
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
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Dark Flare Knight
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Dark Flattop
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Dark Fusion
Property |
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Text |
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
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Dark Garnex the Cubic Beast
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
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Dark General Freed
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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Dark Gray
Types |
Beast / Normal
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Attribute |
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Level (3) |
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Text |
Entirely gray, this beast has rarely been seen by mortal eyes.
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Dark Grepher
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
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Dark Guardian
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Dark Highlander
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Dark Hole
Property |
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Text |
Destroy all monsters on the field.
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Dark Hole Dragon
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Dark Honest
Types |
Fairy / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
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Dark Horizon
Property |
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Text |
When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.
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Dark Horus
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Dark Hunter
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.
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Dark Illusion
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
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Dark Infant @Ignister
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
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