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Dark Contract with Errors
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Text |
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
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Dark Contract with Patent License
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Text |
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.
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Dark Contract with the Entities
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Text |
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
● Fusion: Gain 1000 LP.
● Synchro: Your opponent cannot target that Special Summoned monster with card effects.
● Xyz: Banish 1 card from the field or the Graveyard.
● Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.
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Dark Contract with the Eternal Darkness
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Text |
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.
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Dark Contract with the Gate
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Text |
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
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Dark Contract with the Swamp King
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Text |
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
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Dark Contract with the Witch
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Text |
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
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Dark Contract with the Yamimakai
Property |
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Text |
Once per turn, during your Standby Phase: Take 1000 damage.
You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.
● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
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Dark Core
Property |
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Text |
Discard 1 card, then target 1 face-up monster on the field; banish that target.
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Dark Corridor
Property |
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Text |
Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.
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Dark Creation
Types |
Yubel / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, during your Main Phase, if you have 5 or more DARK monsters in your GY with different names and control no monsters, you can banish 1 DARK monster from your GY then Special Summon 1 DARK monster from your GY.
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Dark Crusader
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.
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Dark Cure
Property |
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Text |
When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.
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Dark Deal
Property |
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Text |
When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card".
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Dark Desertapir
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.
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Dark Designator
Property |
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Text |
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
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Dark Dimension Soldier
Types |
Warrior / Synchro / Effect
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Attribute |
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Level (5) |
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Text |
1 Tuner + 1+ non-Tuner monsters
You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
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Dark Diviner
Types |
Fiend / Synchro / Effect
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Attribute |
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Level (4) |
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Text |
1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
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Dark Doriado
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.
Monster Effect: If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.
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Dark Dragon Ritual
Property |
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Text |
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand.
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Dark Driceratops
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Dark Dust Spirit
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Dark Effigy
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
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Dark Element
Property |
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Text |
If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.
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Dark Elf
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
This card requires a cost of 1000 of your own Life Points to attack.
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