|
Dual Avatar - Empowered Kon-Gyo
|
|
Dual Avatar - Empowered Mitsu-Jaku
|
|
|
Dual Avatar - Manifested A-Un
Types |
Warrior / Fusion / Effect
|
Attribute |
|
Level (4) |
|
Text |
2 "Dual Avatar" monsters
This card gains the following effect(s), based on the original names of the materials used for its Fusion Summon. ● "Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only. ● "Dual Avatar - Empowered Mitsu-Jaku": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it.
If this Fusion Summoned card is destroyed: You can Special Summon 1 "Dual Avatar Fists - Yuhi" and 1 "Dual Avatar Feet - Kokoku" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn.
|
|
|
Dual Avatar Ascendance
Property |
|
Text |
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.
|
|
|
|
Dual Avatar Compact
Property |
|
Text |
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
|
|
|
Dual Avatar Defeating Evil
Property |
|
Text |
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
● Draw 1 card.
● Banish 1 card from your opponent's GY.
You can only activate 1 "Dual Avatar Defeating Evil" per turn.
|
|
|
|
Dual Avatar Feet - Armored Un-Gyo
Types |
Warrior / Fusion / Effect
|
Attribute |
|
Level (5) |
|
Text |
2 "Dual Avatar" monsters
If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
|
|
|
Dual Avatar Feet - Kokoku
Types |
Warrior / Effect
|
Attribute |
|
Level (3) |
|
Text |
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
|
|
|
|
Dual Avatar Fists - Armored Ah-Gyo
|
|
Dual Avatar Fists - Yuhi
Types |
Warrior / Effect
|
Attribute |
|
Level (4) |
|
Text |
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
|
|
|
|
Dual Avatar Invitation
Property |
|
Text |
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
You can only activate 1 "Dual Avatar Invitation" per turn.
|
|
|
Dual Avatar Return
Property |
|
Text |
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
|
|
|
|
Dual Avatar Spirit Token
Types |
Warrior / Normal
|
Attribute |
|
Level (2) |
|
Text |
This card can be used as a "Dual Avatar Spirit Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
|
|
|
Duality
Property |
|
Text |
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.
|
|
|
|
Duamutef, Blessing of Horus
|
|
Duck Dummy
Types |
Winged Beast / Gemini / Effect
|
Attribute |
|
Level (1) |
|
Text |
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Cannot be destroyed by card effects. Neither player can target this card with card effects.
● The attacks from your opponent's monsters become direct attacks.
|
|
|
|
Duck Fighter
Types |
Machine / Effect
|
Attribute |
|
Level (3) |
|
Text |
If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
|
|
|
Duel Academy
Property |
|
Text |
This card gains these effects based on the Monster Types on the field.
● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
|
|
|
|
Duel Dragon Token
Types |
? / Normal
|
Attribute |
|
Level (0) |
|
Text |
This card can be used as a "Duel Dragon Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
|
|
|
Duel Link Dragon, the Duel Dragon
Types |
Dragon / Link / Effect
|
Attribute |
|
Text |
2+ monsters, including a Synchro Monster
During the Main Phase (Quick Effect): You can banish 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck; Special Summon 1 "Duel Dragon Token" with the same Type, Attribute, Level, ATK and DEF that monster had in the Extra Deck. You can only use this effect of "Duel Link Dragon, the Duel Dragon" once per turn. While you control "Duel Dragon Token", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects.
|
|
|
|
Duel Tower
Property |
|
Text |
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.
|
|
|
Duelist Alliance
Property |
|
Text |
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
|
|
|
|
Duelist Genesis
Property |
|
Text |
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
|
|
|
Duelittle Chimera
Types |
Beast / Link / Effect
|
Attribute |
|
Text |
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
|
|
|
|
Dueltaining
Property |
|
Text |
For each player, the first time they do each of the following per turn, they draw 2 cards.
● Special Summon 5 monsters with different Levels at the same time.
● 1 monster they control battles 5 times.
● Activate a card or effect as Chain Link 5 or higher.
● Roll 1 six-sided die, or toss a coin, 5 times.
● Take damage that made their LP 500 or less.
|
|