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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Kamui, Hope of Gusto

Types

Psychic / Effect

Attribute

Wind

Level (2)

Star Star

Text

FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.

Kanan the Swordmistress

Types

Warrior

Attribute

Earth

Level (4)

Star Star Star Star

Text

A lady warrior armed with sword and shield, she floats lightly and stings sharply.

Kangaroo Champ

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

A monster that battles with this card is changed to Defense Position after damage calculation.

Karakuri Anatomy

Property

Continuous

Text

Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.

Karakuri Barrel mdl 96 "Shinkuro"

Types

Machine / Tuner

Attribute

Earth

Level (2)

Star Star

Text

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.

Karakuri Bushi mdl 6318 "Muzanichiha"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Karakuri Cash Cache

Property

Normal

Text

Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.

Karakuri Cash Shed

Property

Counter

Text

Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.

Karakuri Gold Dust

Property

Quick-Play

Text

Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.

Karakuri Klock

Property

Normal

Text

Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.

Karakuri Komachi mdl 224 "Ninishi"

Types

Machine / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

Karakuri Merchant mdl 177 "Inashichi"

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

Karakuri Muso mdl 818 "Haipa"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.

Karakuri Ninja mdl 339 "Sazank"

Types

Machine / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.

Karakuri Ninja mdl 7749 "Nanashick"

Types

Machine / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.

Karakuri Ninja mdl 919 "Kuick"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.

Karakuri Shogun mdl 00 "Burei"

Types

Machine / Synchro

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

Karakuri Showdown Castle

Property

Field

Text

When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.

Karakuri Soldier mdl 236 "Nisamu"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.

Karakuri Spider

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

If this card attacks a DARK monster, destroy the attack target after damage calculation.

Karakuri Steel Shogun mdl 00X "Bureido"

Types

Machine / Synchro

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

Karakuri Strategist mdl 248 "Nishipachi"

Types

Machine / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.

Karakuri Trick House

Property

Normal

Text

Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.

Karakuri Watchdog mdl 313 "Saizan"

Types

Machine / Tuner

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.

Karate Man

Types

Warrior / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.


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