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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Kurivolt

Types

Thunder / Effect

Attribute

Light

Level (1)

Star

Text

You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.

Kuro-Obi Karate Spirit

Types

Warrior / Pendulum

Attribute

Wind

Level (5)

Star Star Star Star Star

Text

Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.

Monster Effect: When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Kuzunoha, the Onmyojin

Types

Spellcaster / Pendulum

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: Once per turn: You can banish 3 Spellcaster-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match.

Monster Effect: Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Spellcaster-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match.

Kwagar Hercules

Types

Insect / Fusion

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

"Kuwagata α" + "Hercules Beetle"

Kycoo the Ghost Destroyer

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Kyoutou Waterfront

Property

Field

Text

Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


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