Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Knight Day Grepher

Types

Warrior / Gemini / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.

Knight of Legend

Types

Yami Yugi / Skill

Attribute

N/a

Level (0)

Text

Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster.

● If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.

● You cannot activate Set cards in the Spell & Trap Zone.

Knight of the Red Lotus

Types

Warrior / Effect

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Knight's Title

Property

Normal

Text

Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.

Knightmare Cerberus

Types

Fiend / Link / Effect

Attribute

Earth

Text

2 monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

Knightmare Corruptor Iblee

Types

Cyberse / Effect

Attribute

Dark

Level (2)

Star Star

Text

When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

Knightmare Goblin

Types

Fiend / Link / Effect

Attribute

Wind

Text

2 monsters with different names

If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.

Knightmare Gryphon

Types

Fiend / Link / Effect

Attribute

Light

Text

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

Knightmare Incarnation Idlee

Types

Fairy / Effect

Attribute

Dark

Level (9)

Star Star Star Star Star Star Star Star Star

Text

Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn.

● If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.

● If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.

Knightmare Mermaid

Types

Fiend / Link / Effect

Attribute

Water

Text

1 "Knightmare" monster, except "Knightmare Mermaid"

If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

Knightmare Phoenix

Types

Fiend / Link / Effect

Attribute

Fire

Text

2 monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Knightmare Unicorn

Types

Fiend / Link / Effect

Attribute

Dark

Text

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

Koa'ki Meiru Beetle

Types

Insect / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.

Koa'ki Meiru Bergzak

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.

Koa'ki Meiru Boulder

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.

Koa'ki Meiru Crusader

Types

Beast-Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.

Koa'ki Meiru Doom

Types

Fiend / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase.

Koa'ki Meiru Drago

Types

Dragon / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.

Koa'ki Meiru Ghoulungulate

Types

Zombie / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.

Koa'ki Meiru Gravirose

Types

Plant / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.

Koa'ki Meiru Guardian

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.

Koa'ki Meiru Hydro Barrier

Types

Aqua / Effect

Attribute

Water

Level (3)

Star Star Star

Text

You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.

Koa'ki Meiru Ice

Types

Aqua / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.

Koa'ki Meiru Initialize!

Property

Quick-Play

Text

Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.

Koa'ki Meiru Maximus

Types

Dragon / Effect

Attribute

Wind

Level (8)

Star Star Star Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.


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