Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Karakuri Soldier mdl 236 "Nisamu"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.

Karakuri Spider

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

If this card attacks a DARK monster, destroy the attack target after damage calculation.

Karakuri Steel Shogun mdl 00X "Bureido"

Types

Machine / Synchro / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

Karakuri Strategist mdl 248 "Nishipachi"

Types

Machine / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.

Karakuri Super Shogun mdl 00N "Bureibu"

Types

Machine / Synchro / Effect

Attribute

Earth

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner Machine monsters

If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.

Karakuri Trick House

Property

Normal

Text

Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.

Karakuri Watchdog mdl 313 "Saizan"

Types

Machine / Tuner

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.

Karate Man

Types

Warrior / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.

Karbonala Warrior

Types

Warrior / Fusion

Attribute

Earth

Level (4)

Star Star Star Star

Text

"M-Warrior #1" + "M-Warrior #2"

Karma Cut

Property

Normal

Text

Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Karma of the Destruction Swordsman

Property

Quick-Play

Text

Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.

Kasha

Types

Zombie / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.

Kayenn, the Master Magma Blacksmith

Types

Rock / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK.

Kazejin

Types

Spellcaster / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

Keeper of Dragon Magic

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell Card or "Fusion" Normal Spell Card from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.

Keeper of the Shrine

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.

Kelbek

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

A monster that attacks this card returns to the hand. Damage calculation is applied normally.

Keldo

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.

Key Mace

Types

Fairy

Attribute

Light

Level (1)

Star

Text

Enemies' hearts will melt at the sight of this small fairy's cuteness.

Key Mace #2

Types

Fiend

Attribute

Dark

Level (4)

Star Star Star Star

Text

This fiend brings out the worst in everyone.

Key Man the Key Warrior

Types

Warrior / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.

Key Mouse

Types

Beast / Tuner

Attribute

Earth

Level (1)

Star

Text

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.

Kickfire

Property

Continuous

Text

Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.

Kid Guard

Property

Normal

Text

When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.

Kidmodo Dragon

Types

Dragon / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.


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