The Phantom Knights of Rusty Bardiche

Types

Warrior / Link / Effect

Attribute

Dark

ATK

2100

DEF

0

Text

2+ DARK monsters

During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


Tournament Eligibility

TCG Advanced

TCG Traditional

OCG

Forbidden Limited Unlimited

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