Salamangreat Charge

Property

Quick-Play

Text

Activate 1 of these effects;

● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.

● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it.

You can only activate 1 "Salamangreat Charge" per turn.


Tournament Eligibility

TCG Advanced

TCG Traditional

OCG

Unlimited Unlimited Unlimited

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