Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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The Phantom Knights of Ragged Gloves

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: It gains 1000 ATK.

You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.

The Phantom Knights of Rusty Bardiche

Types

Warrior / Link / Effect

Attribute

Dark

Text

2+ DARK monsters

During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

The Phantom Knights of Shade Brigandine

Property

Normal

Text

Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.

The Phantom Knights of Shadow Veil

Property

Normal

Text

Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.

The Phantom Knights of Silent Boots

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

The Phantom Knights of Stained Greaves

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.

The Phantom Knights of Tomb Shield

Property

Normal

Text

Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.

The Phantom Knights of Torn Scales

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.

The Phantom Knights of Wrong Magnetring

Property

Normal

Text

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)

● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Continuous Trap); draw 2 cards.

The Phantom Knights' Rank-Up-Magic Launch

Property

Quick-Play

Text

During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.

The Portrait's Secret

Types

Fiend

Attribute

Earth

Level (4)

Star Star Star Star

Text

A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.

The Prime Monarch

Property

Continuous

Text

Once per turn: You can target 2 "Monarch" Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other "Monarch" Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap.) You can only use this effect of "The Prime Monarch" once per turn.

The Psychic Duelist

Types

Espa Roba / Skill

Attribute

N/a

Level (0)

Text

Activate 1 of the following Skills during your Main Phase, by paying half your LP.

● Target 1 Set card in your opponent's Spell & Trap Zone and declare 1 type (Monster, Spell or Trap), then reveal the face-down card, and if it is the declared card type, it cannot be activated this turn.

● Randomly select 1 card in your opponent's hand and declare 1 type (Monster, Spell or Trap), then reveal that card, and if it is the declared type, inflict 500 damage to your opponent.

Each of these Skills can only be used once per Duel.

The Puppet Magic of Dark Ruler

Property

Normal

Text

Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.

The Regulation of Tribe

Property

Continuous

Text

Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.

The Reliable Guardian

Property

Quick-Play

Text

Increase 1 face-up monster's DEF by 700 points until the end of this turn.

The Resolute Meklord Army

Property

Continuous

Text

All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.

The Return to the Normal

Property

Normal

Text

When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn.

The Revenge of the Normal

Property

Normal

Text

Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.

The Revived Sky God

Property

Normal

Text

The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.

The Right Hero for the Job

Types

Jaden / Skill

Attribute

N/a

Level (0)

Text

Once per Duel, during your Main Phase, you can shuffle 1 "Elemental HERO" monster you control into your Deck, then Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Main Deck with a different name than the shuffled card.

The Rock Spirit

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.

The Roids are Alright

Types

Syrus / Skill

Attribute

N/a

Level (0)

Text

"Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over.

The Sacred Waters in the Sky

Property

Normal

Text

Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.

The Sanctified Darklord

Property

Normal

Text

Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.


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