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The Grand Spellbook Tower
Property |
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Text |
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
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The Grave of Enkindling
Property |
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Text |
When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.
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The Graveyard in the Fourth Dimension
Property |
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Text |
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
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The Great Double Casted Caster
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The Great Emperor Penguin
Types |
Aqua / Effect
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Attribute |
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Level (5) |
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Text |
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
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The Great Mikanko Ceremony
Property |
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Text |
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
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The Great Noodle Inversion
Property |
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Text |
Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.
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The Gross Ghost of Fled Dreams
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
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The Hidden City
Property |
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Text |
When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.
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The Huge Revolution is Over
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.
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The Humble Sentry
Property |
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Text |
Reveal your hand, choose 1 card, and shuffle it into the Deck.
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The Hunter with 7 Weapons
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
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The Ice-Bound God
Property |
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Text |
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn.
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The Illusory Gentleman
Types |
Spellcaster
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Attribute |
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Level (4) |
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Text |
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
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The Immortal Bushi
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
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The Immortal of Thunder
Types |
Thunder / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
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The Inexperienced Spy
Property |
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Text |
Select and see 1 card in your opponent's hand.
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The Iris Swordsoul
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The Judgement Hand
Types |
Warrior
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Attribute |
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Level (3) |
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Text |
An all-powerful hand that delivers ruthless attacks.
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The Kaiju Files
Property |
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Text |
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".
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The Kick Man
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
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The King of D.
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
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The Lady in Wight
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
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The Last Warrior from Another Planet
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The Law of the Normal
Property |
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Text |
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
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