Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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The Grand Spellbook Tower

Property

Field

Text

Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.

The Grave of Enkindling

Property

Normal

Text

When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.

The Graveyard in the Fourth Dimension

Property

Normal

Text

Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.

The Great Double Casted Caster

Types

Spellcaster / Fusion / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

2 non-Effect Monsters

Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.

The Great Emperor Penguin

Types

Aqua / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".

The Great Mikanko Ceremony

Property

Quick-Play

Text

Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

The Great Noodle Inversion

Property

Normal

Text

Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.

The Gross Ghost of Fled Dreams

Types

Fiend / Normal

Attribute

Dark

Level (4)

Star Star Star Star

Text

This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

The Hidden City

Property

Field

Text

When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

The Huge Revolution is Over

Property

Counter

Text

When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.

The Humble Sentry

Property

Normal

Text

Reveal your hand, choose 1 card, and shuffle it into the Deck.

The Hunter with 7 Weapons

Types

Warrior / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.

The Ice-Bound God

Property

Normal

Text

If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn.

The Illusory Gentleman

Types

Spellcaster

Attribute

Dark

Level (4)

Star Star Star Star

Text

Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.

The Immortal Bushi

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.

The Immortal of Thunder

Types

Thunder / Flip / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.

The Inexperienced Spy

Property

Normal

Text

Select and see 1 card in your opponent's hand.

The Iris Swordsoul

Types

Spellcaster / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;

● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards.

● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.

You can only use each effect of "The Iris Swordsoul" once per turn.

The Judgement Hand

Types

Warrior

Attribute

Earth

Level (3)

Star Star Star

Text

An all-powerful hand that delivers ruthless attacks.

The Kaiju Files

Property

Continuous

Text

Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".

The Kick Man

Types

Zombie / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.

The King of D.

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.

The Lady in Wight

Types

Zombie / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.

The Last Warrior from Another Planet

Types

Warrior / Fusion / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

"Zombyra the Dark" + "Maryokutai"

If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

The Law of the Normal

Property

Normal

Text

You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.


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