Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Spell Vanishing

Property

Counter

Text

Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.

Spell Wall

Property

Normal

Text

Activate 1 of these effects. Your opponent takes no further damage this turn.

● During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.

● Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.

Spell of Mask (Skill Card)

Types

Umbra & Lumis / Skill

Attribute

N/a

Level (0)

Text

Activate the following Skill(s).

● If a Ritual Summoned "The Masked Beast" you control is destroyed by an opponent's card effect, you can Special Summon "Masked Beast Des Gardius" from your hand, Deck or GY, ignoring its Summoning conditions.

● You can Tribute 1 "Masked Beast Des Gardius", then add 1 "The Masked Beast" and 1 "Curse of the Masked Beast" from your Deck and/or GY to your hand.

Each of these Skills can only be used once per Duel.

Spell of Pain

Property

Quick-Play

Text

When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.

Spell-Stopping Statute

Property

Counter

Text

Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.

Spellbinding Circle

Property

Continuous

Text

Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.

Spellbook Library of the Crescent

Property

Normal

Text

If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.

Spellbook Library of the Heliosphere

Property

Normal

Text

If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.

Spellbook Magician of Prophecy

Types

Spellcaster / Effect

Attribute

Water

Level (2)

Star Star

Text

If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

Spellbook Organization

Property

Quick-Play

Text

Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.

Spellbook Star Hall

Property

Continuous

Text

Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.

Spellbook of Eternity

Property

Normal

Text

Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.

Spellbook of Fate

Property

Quick-Play

Text

If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.

● 1: Return 1 Set Spell/Trap on the field to the hand.

● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.

● 3: Banish 1 card your opponent controls.

Spellbook of Judgment

Property

Quick-Play

Text

During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.

Spellbook of Knowledge

Property

Normal

Text

Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

Spellbook of Life

Property

Equip

Text

Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.

Spellbook of Miracles

Property

Normal

Text

Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.

Spellbook of Power

Property

Normal

Text

Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.

Spellbook of Secrets

Property

Normal

Text

Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

Spellbook of Wisdom

Property

Quick-Play

Text

Target 1 Spellcaster monster on the field, then activate 1 of these effects;

● That face-up monster is unaffected by other Spell effects this turn.

● That face-up monster is unaffected by Trap effects this turn.

Spellbook of the Master

Property

Normal

Text

If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.

Spellbound

Property

Quick-Play

Text

All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.

Spellbreaker of the Ice Barrier

Types

Spellcaster / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.

Spellstone Sorcerer Karood

Types

Spellcaster / Effect

Attribute

Light

Level (3)

Star Star Star

Text

Once per turn, when another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Graveyard, and remove that card from play.

Sphere Kuriboh

Types

Fiend / Effect

Attribute

Dark

Level (1)

Star

Text

When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


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