Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Skystarray

Types

Sea Serpent / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.

Slacker Magician

Types

Spellcaster / Xyz / Effect

Attribute

Light

Rank (1)

Star

Text

2 Level 1 monsters

Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.

Slash Draw

Property

Normal

Text

Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

Slate Warrior

Types

Fiend / Flip / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

FLIP: This card gains 500 ATK and DEF.

If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.

Sleeping Lion

Types

Beast

Attribute

Earth

Level (4)

Star Star Star Star

Text

A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.

Sleipnir the Runick Mane

Types

Beast / Fusion / Effect

Attribute

Light

Level (9)

Star Star Star Star Star Star Star Star Star

Text

2 "Runick" monsters

During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

Slifer the Sky Dragon

Types

Divine-Beast / Effect

Attribute

Divine

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

Slifer the Sky Dragon (original)

Types

Divine-Beast

Attribute

Divine

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

Slime Toad

Types

Aqua

Attribute

Water

Level (2)

Star Star

Text

A slime with the head of a frog, it attacks by croaking terribly.

Slime Token

Types

Aqua / Normal

Attribute

Water

Level (1)

Star

Text

This card can be used as a "Slime Token".


*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Slimey Disposition

Types

Strings / Skill

Attribute

N/a

Level (0)

Text

Once per turn, you can Special Summon 1 "Humanoid Slime" or 1 "Worm Drake" from your GY in Attack Position, but it cannot be Tributed, except for the Tribute Summon of a Divine-Beast monster. Once per turn, you can discard 1 card, then Fusion Summon 1 "Humanoid Worm Drake" using either "Worm Drake" or "Humanoid Slime" from your field as 1 of the Fusion Materials, and the other material from your Deck.

Slimey Slimes

Types

Strings / Skill

Attribute

N/a

Level (0)

Text

Once per turn, during your Main Phase, you can destroy 1 "Jam Breeding Machine" you control and 1 Spell/Trap your opponent controls. Once per turn, during your Standby Phase, if you Special Summoned "Revival Jam" by it's own effect this turn, draw 3 cards.

Slip Summon

Property

Normal

Text

Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.

Slip of Fortune

Property

Normal

Text

Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.

Slot Machine

Types

Machine / Normal

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

The machine's ability is said to vary according to its slot results.

Slower Swallow

Types

Winged Beast / Effect

Attribute

Wind

Level (1)

Star

Text

If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.

Slushy

Types

Aqua / Effect

Attribute

Water

Level (2)

Star Star

Text

When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.

Small Piece Golem

Types

Rock / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.

Small Roid Big City

Types

Syrus / Skill / Field Spell

Attribute

N/a

Level (0)

Text

Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Once per turn, when an attack is declared involving an opponent's monster and a "roid" monster you control: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only.

Small Scuffle

Property

Normal

Text

Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activate 1 "Small Scuffle" per turn.

Small World

Property

Normal

Text

Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

Smashing Ground

Property

Normal

Text

Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

Smashing Horn

Property

Counter

Text

When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.

Smile Action

Property

Field

Text

When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;

● You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).

Smile Potion

Property

Normal

Text

If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.


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