Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56

Seven Swords Warrior

Types

Warrior / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.

Seven Tools of the Bandit

Property

Counter

Text

When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

Seventh Ascension

Property

Normal

Text

Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

Seventh Eternity

Property

Continuous

Text

Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;

● Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn.

● Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY.

You can only use this effect of "Seventh Eternity" once per turn.

Seventh Force

Property

Quick-Play

Text

During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.

Sextet Summon

Property

Normal

Text

Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.

Shaddoll Beast

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

FLIP: You can draw 2 cards, then discard 1 card.

If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

Shaddoll Construct

Types

Fairy / Link / Effect

Attribute

Light

Text

2 Flip monsters

During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.

Shaddoll Core

Property

Continuous

Text

Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.

Shaddoll Dragon

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

FLIP: You can target 1 card your opponent controls; return it to the hand.

If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

Shaddoll Falco

Types

Spellcaster / Flip / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.

If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.

Shaddoll Fusion

Property

Normal

Text

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

Shaddoll Hedgehog

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.

If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.

Shaddoll Hound

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.

If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.

Shaddoll Schism

Property

Continuous

Text

During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

Shaddoll Squamata

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

FLIP: You can target 1 monster on the field; destroy it.

If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

Shaddoll Zefracore

Types

Rock / Pendulum / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.

Monster Effect: If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.

Shaddoll Zefranaga

Types

Spellcaster / Pendulum / Effect

Attribute

Dark

Level (2)

Star Star

Text

Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.

Monster Effect: If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.

Shadow Delver

Types

Fiend / Gemini

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.

Shadow Ghoul

Types

Zombie / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Gains 100 ATK for each monster in your GY.

Shadow Ghoul of the Labyrinth

Types

Zombie / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

Shadow Impulse

Property

Normal

Text

When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn.

Shadow Reborn

Types

Yami Marik / Skill

Attribute

N/a

Level (0)

Text

Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and Special Summon 1 monster from either GY, but your opponent takes no battle damage this turn.

Shadow Specter

Types

Zombie / Normal

Attribute

Dark

Level (1)

Star

Text

Powerful in groups, this animal spirit can be found in the wastelands.

Shadow Spell

Property

Continuous

Text

Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56