Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sealing Ceremony of Mokuton

Property

Continuous

Text

Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets.

Sealing Ceremony of Raiton

Property

Continuous

Text

Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.

Sealing Ceremony of Suiton

Property

Continuous

Text

Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target.

Sealmaster Meisei

Types

Spellcaster / Normal

Attribute

Dark

Level (3)

Star Star Star

Text

One of the few people who has a good command of Talismans. His history is a mystery.

Search Striker

Types

Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Searchlightman

Types

Machine / Effect

Attribute

Light

Level (3)

Star Star Star

Text

FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.

Searing Fire Wall

Property

Quick-Play

Text

Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.

Sebek's Blessing

Property

Quick-Play

Text

If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.

Second Booster

Types

Machine / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.

Second Coin Toss

Property

Continuous

Text

When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.

Second Expedition into Danger!

Property

Continuous

Text

Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.

Second Goblin

Types

Fiend / Union

Attribute

Dark

Level (1)

Star

Text

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Secret Barrel

Property

Normal

Text

Inflict 200 damage to your opponent for each card in their hand and for each card they control.

Secret Blast

Property

Normal

Text

Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

Secret Guards of the Ice Barrier

Types

Aqua / Effect

Attribute

Water

Level (2)

Star Star

Text

Your opponent cannot target "Ice Barrier" monsters you control with monster effects.

Secret Pass to the Treasures

Property

Normal

Text

Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.

Secret Password

Property

Normal

Text

Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.

Secret Sanctuary of the Spellcasters

Property

Continuous

Text

When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.

Secret Sect Druid Dru

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.

Secret Sect Druid Wid

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.

Secret Six Samurai - Doji

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Fuma

Types

Warrior / Tuner / Effect

Attribute

Wind

Level (1)

Star

Text

If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Genba

Types

Warrior / Tuner / Effect

Attribute

Fire

Level (2)

Star Star

Text

When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Hatsume

Types

Warrior / Effect

Attribute

Water

Level (3)

Star Star Star

Text

You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Kizaru

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


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