Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Scrap-Iron Signal

Property

Counter

Text

When your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.

Scrap-Iron Statue

Property

Normal

Text

When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.

Scrapstorm

Property

Quick-Play

Text

Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster.

Scrapyard

Property

Normal

Text

Add 1 "Scrap" Tuner monster from your Deck to your hand.

Screams of the Branded

Property

Normal

Text

If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.

Scroll of Bewitchment

Property

Equip

Text

Activate this card by declaring 1 Attribute; the equipped monster becomes that Attribute.

Scrounging Goblin

Types

Fiend / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".

Scrubbed Raid

Property

Continuous

Text

During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.

Scrum Force

Property

Continuous

Text

While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.

Scrypton

Types

Cyberse / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.

Sea Archiver

Types

Cyberse / Effect

Attribute

Water

Level (3)

Star Star Star

Text

If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.

Sea Dragon Lord Gishilnodon

Types

Sea Serpent / Synchro / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

1 Tuner + 1 Level 3 non-Tuner monster

When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.

Sea Dragoons of Draconia

Types

Sea Serpent / Pendulum

Attribute

Water

Level (3)

Star Star Star

Text

Pendulum Effect: When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn.

Monster Effect: Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores.

Sea Kamen

Types

Aqua

Attribute

Water

Level (4)

Star Star Star Star

Text

A merciless monster that tears opponents to shreds with razor-like claws.

Sea Koala

Types

Beast / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn: You can target 1 face-up monster your opponent controls; change that target's ATK to 0 until the end of this turn. You must control another Beast monster to activate and to resolve this effect.

Sea Lancer

Types

Beast-Warrior / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.

Sea Lord's Amulet

Property

Continuous

Text

Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.

Sea Monster of Theseus

Types

Zombie / Fusion / Tuner

Attribute

Water

Level (5)

Star Star Star Star Star

Text

2 Tuners

Sea Serpent Warrior of Darkness

Types

Sea Serpent / Normal

Attribute

Water

Level (4)

Star Star Star Star

Text

A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.

Sea Stealth Attack

Property

Continuous

Text

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.

● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).

● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

Sea Stealth II

Property

Continuous

Text

This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

Seal of Wickedness

Property

Continuous

Text

Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.

Seal of the Ancients

Property

Normal

Text

Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)

Seal, Strategist Fur Hire

Types

Beast-Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

Sealing Ceremony of Katon

Property

Continuous

Text

Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.


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