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Supermagic Sword of Raptinus
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Text |
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position.
● Attack Position: Your opponent cannot target the equipped monster with card effects.
● Defense Position: The equipped monster cannot be destroyed by battle.
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Supernatural Danger Zone
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If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
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Supernatural Regeneration
Property |
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Text |
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
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Supersoaring
Property |
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Text |
Target 1 Dinosaur monster that is banished or in either GY; Special Summon it to your field. You can only activate 1 "Supersoaring" per turn.
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Supersonic Skull Flame
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Supervise
Property |
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Text |
Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.
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Supply
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
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Supply Squad
Property |
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Text |
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
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Suppression Collider
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Supremacy Berry
Property |
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Text |
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.
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Supreme Arcanite Magician
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Supreme King Dragon Clear Wing
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Supreme King Dragon Dark Rebellion
Types |
Dragon / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
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Supreme King Dragon Darkwurm
Types |
Dragon / Pendulum / Effect
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect: If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.
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Supreme King Dragon Odd-Eyes
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Supreme King Dragon Starving Venom
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Supreme King Gate Infinity
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Supreme King Gate Zero
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Supreme King Z-ARC
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Supreme King's Castle
Property |
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Text |
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
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Supreme Rage
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Text |
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.
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Supreme Sea Mare
Types |
Aqua / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn.
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Supreme Sovereign Serpent of Golgonda
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Surface
Property |
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Text |
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
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Surgical Striker - H.A.M.P.
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