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Superdimensional Robot Galaxy Destroyer
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Superdreadnought Rail Cannon Gustav Max
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Superdreadnought Rail Cannon Juggernaut Liebe
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Superheavy Samurai Battleball
Types |
Machine / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
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Superheavy Samurai Beast Kyubi
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Superheavy Samurai Big Benkei
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Superheavy Samurai Big Waraji
Types |
Machine / Effect
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Attribute |
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Level (5) |
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Text |
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
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Superheavy Samurai Blowtorch
Types |
Machine / Effect
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Attribute |
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Level (1) |
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Text |
When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.
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Superheavy Samurai Blue Brawler
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
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Superheavy Samurai Brave Masurawo
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Superheavy Samurai Commander Shanawo
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Superheavy Samurai Drum
Types |
Machine / Tuner / Effect
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Attribute |
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Level (1) |
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Text |
If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
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Superheavy Samurai Fist
Types |
Machine / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
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Superheavy Samurai Flutist
Types |
Machine / Effect
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Attribute |
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Level (3) |
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Text |
You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
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Superheavy Samurai General Coral
Types |
Machine / Pendulum / Effect
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Attribute |
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Level (1) |
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Text |
Pendulum Effect: While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
Monster Effect: If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.
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Superheavy Samurai General Jade
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Superheavy Samurai Gigagloves
Types |
Machine / Effect
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Attribute |
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Level (3) |
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Text |
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
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Superheavy Samurai Helper
Types |
Machine / Effect
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Attribute |
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Level (1) |
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Text |
During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
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Superheavy Samurai Kabuto
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
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Superheavy Samurai Magnet
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.
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Superheavy Samurai Monk Big Benkei
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Superheavy Samurai Motorbike
Types |
Machine / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
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Superheavy Samurai Ninja Sarutobi
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Superheavy Samurai Ogre Shutendoji
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Superheavy Samurai Prepped Defense
Types |
Machine / Effect
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Attribute |
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Level (3) |
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Text |
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.
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