Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Superdimensional Robot Galaxy Destroyer

Types

Machine / Xyz / Effect

Attribute

Light

Rank (10)

Star Star Star Star Star Star Star Star Star Star

Text

3 Level 10 monsters

Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

Superdreadnought Rail Cannon Gustav Max

Types

Machine / Xyz / Effect

Attribute

Earth

Rank (10)

Star Star Star Star Star Star Star Star Star Star

Text

2 Level 10 monsters

Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

Superdreadnought Rail Cannon Juggernaut Liebe

Types

Machine / Xyz / Effect

Attribute

Earth

Rank (11)

Star Star Star Star Star Star Star Star Star Star Star

Text

3 Level 11 monsters

Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

Superheavy Samurai Battleball

Types

Machine / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.

Superheavy Samurai Beast Kyubi

Types

Machine / Synchro / Effect

Attribute

Earth

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.

Superheavy Samurai Big Benkei

Types

Machine / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.

Superheavy Samurai Big Waraji

Types

Machine / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.

Superheavy Samurai Blowtorch

Types

Machine / Effect

Attribute

Earth

Level (1)

Star

Text

When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle.

Superheavy Samurai Blue Brawler

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.

Superheavy Samurai Brave Masurawo

Types

Machine / Synchro / Effect

Attribute

Earth

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

Superheavy Samurai Commander Shanawo

Types

Machine / Synchro / Pendulum / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: When an opponent's monster declares an attack: You can Special Summon this card, then if you have no Spells/Traps in your GY, change that opponent's monster's ATK to 0, also negate its effects. You can only use this effect of "Superheavy Samurai Commander Shanawo" once per turn.

Monster Effect: 1 Tuner + 1+ non-Tuner monsters

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" Monster Card from your GY or face-up Spell & Trap Zone, then you can place this card in your Pendulum Zone.

Superheavy Samurai Drum

Types

Machine / Tuner / Effect

Attribute

Earth

Level (1)

Star

Text

If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.

Superheavy Samurai Fist

Types

Machine / Tuner / Effect

Attribute

Earth

Level (2)

Star Star

Text

During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.

Superheavy Samurai Flutist

Types

Machine / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.

Superheavy Samurai General Coral

Types

Machine / Pendulum / Effect

Attribute

Earth

Level (1)

Star

Text

Pendulum Effect: While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).

Monster Effect: If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.

Superheavy Samurai General Jade

Types

Machine / Pendulum / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field).

Monster Effect: You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

Superheavy Samurai Gigagloves

Types

Machine / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.

Superheavy Samurai Helper

Types

Machine / Effect

Attribute

Earth

Level (1)

Star

Text

During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.

Superheavy Samurai Kabuto

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.

Superheavy Samurai Magnet

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.

Superheavy Samurai Monk Big Benkei

Types

Machine / Pendulum / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

Pendulum Effect: If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.

Monster Effect: If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.

Superheavy Samurai Motorbike

Types

Machine / Tuner / Effect

Attribute

Earth

Level (2)

Star Star

Text

If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.

Superheavy Samurai Ninja Sarutobi

Types

Machine / Synchro / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.

Superheavy Samurai Ogre Shutendoji

Types

Machine / Synchro / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

Superheavy Samurai Prepped Defense

Types

Machine / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.


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