Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Salamangreat Recureance

Property

Normal

Text

Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.

Salamangreat Revive

Property

Normal

Text

Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Salamangreat" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of "Salamangreat Revive" once per turn.

Salamangreat Roar

Property

Counter

Text

When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.

Salamangreat Sanctuary

Property

Field

Text

If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

Salamangreat Spinny

Types

Cyberse / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.

Salamangreat Sunlight Wolf

Types

Cyberse / Link / Effect

Attribute

Fire

Text

2 FIRE Effect Monsters

If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

Salamangreat Tiger

Types

Cyberse / Tuner / Effect

Attribute

Fire

Level (5)

Star Star Star Star Star

Text

You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use this effect of "Salamangreat Tiger" once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card's Level by 1.

Salamangreat Transcendence

Property

Quick-Play

Text

Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.

Salamangreat Violet Chimera

Types

Cyberse / Fusion / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

1 "Salamangreat" monster + 1 Link Monster

If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.

Salamangreat Weasel

Types

Cyberse / Tuner / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.

Salamangreat Wolvie

Types

Cyberse / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.

● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.

● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.

Salamangreat Zebroid X

Types

Cyberse / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 300 ATK for each material attached to it.

Salamangreat of Fire

Types

Cyberse / Effect

Attribute

Fire

Level (2)

Star Star

Text

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.

Sales Ban

Property

Normal

Text

Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.

Sales Pitch

Property

Normal

Text

If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.

Salvage

Property

Normal

Text

Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.

Salvage Warrior

Types

Warrior / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.

Salvagent Driver

Types

Cyberse / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.

Samsara

Property

Continuous

Text

Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard.

Samsara Dragon

Types

Dragon / Effect

Attribute

Light

Level (1)

Star

Text

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of "Samsara Dragon" once per turn.

Samsara Kaiser

Types

Warrior / Effect

Attribute

Earth

Level (2)

Star Star

Text

When you Tribute Summon a monster by Tributing this card, return this card to your hand.

Samsara Lotus

Types

Plant / Effect

Attribute

Dark

Level (1)

Star

Text

During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.

Samsara, Dragon of Rebirth

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.

Samurai Cavalry of Reptier

Types

Dinosaur / Pendulum / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.

Samurai Destroyer

Types

Machine / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


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