Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Re: EX

Types

Dinosaur / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.

ReSolfachord Dreamia

Types

Fairy / Pendulum / Effect

Attribute

Wind

Level (2)

Star Star

Text

Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.

Monster Effect: While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.

Reactan, Dragon Ruler of Pebbles

Types

Dragon / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.

Reactor Slime

Types

Aqua / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.

Ready Fusion

Property

Normal

Text

Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.

Ready for Intercepting

Property

Normal

Text

Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.

Really Eternal Rest

Property

Normal

Text

Destroy all monsters equipped with an Equip Card(s).

Realm Resonance

Property

Normal

Text

Activate 1 of these effects;

● Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.

● Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

You can only activate 1 "Realm Resonance" per turn.

Realm of Danger!

Property

Field

Text

Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.

Realm of Light

Property

Field

Text

Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.

Reanimation Wave

Property

Normal

Text

Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.

Reaper Scythe - Dreadscythe

Property

Equip

Text

Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the GYs.

Reaper of Prophecy

Types

Spellcaster / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn.

● 3 or more: This card gains 600 ATK.

● 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.

● 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.

Reaper of the Cards

Types

Fiend / Flip / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

Reaper on the Nightmare

Types

Zombie / Fusion / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

"Spirit Reaper" + "Nightmare Horse"

This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

Reasoning

Property

Normal

Text

Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

Rebellion

Property

Quick-Play

Text

During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.

Rebirth Judgment

Property

Continuous

Text

Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even if this card leaves the field).

Rebirth of Nephthys

Property

Ritual

Text

This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.

Rebirth of Parshath

Property

Counter

Text

When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.

Rebirth of the Seventh Emperors

Property

Normal

Text

Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your "Number" Xyz Monsters that are banished and/or in your GY to it as material, that have a number between "101" and "107" in their name, up to the number of monsters Tributed to activate this effect +1. During the End Phase of the turn you activated this card, each player takes 300 damage for each card in their hand.

Reboot

Property

Normal

Text

Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.

Reborn Tengu

Types

Beast-Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.

Reborn Zombie

Types

Zombie / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.

Rebound

Property

Counter

Text

When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.


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