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Psi-Reflector
Types |
Psychic / Tuner / Effect
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Attribute |
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Level (1) |
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Text |
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.
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Psi-Station
Property |
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Text |
When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
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Psychic Ace
Types |
Psychic / Effect
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Attribute |
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Level (2) |
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Text |
If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
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Psychic Blade
Property |
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Text |
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
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Psychic Bounder
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
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Psychic Commander
Types |
Psychic / Tuner
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Attribute |
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Level (3) |
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Text |
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
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Psychic Emperor
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Psychic End Punisher
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Psychic Eraser Laser
Property |
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Text |
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
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Psychic Feel Zone
Property |
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Text |
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
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Psychic Fervor
Property |
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Text |
During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn.
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Psychic Jumper
Types |
Psychic / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.
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Psychic Kappa
Types |
Aqua / Normal
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Attribute |
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Level (2) |
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Text |
An amphibian with a myriad of powers to shield it from enemy attacks.
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Psychic Lifetrancer
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Psychic Megacyber
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Psychic Nightmare
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Psychic Overload
Property |
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Text |
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
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Psychic Path
Property |
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Text |
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
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Psychic Reactor
Property |
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Text |
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
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Psychic Rejuvenation
Property |
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Text |
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
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Psychic Rover
Types |
Psychic / Effect
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Attribute |
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Level (2) |
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Text |
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.
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Psychic Shockwave
Property |
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Text |
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
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Psychic Snail
Types |
Psychic / Effect
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Attribute |
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Level (4) |
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Text |
You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
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Psychic Soul
Property |
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Text |
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
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Psychic Sword
Property |
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Text |
Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
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