Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Psi-Reflector

Types

Psychic / Tuner / Effect

Attribute

Dark

Level (1)

Star

Text

If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.

Psi-Station

Property

Continuous

Text

When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)

Psychic Ace

Types

Psychic / Effect

Attribute

Dark

Level (2)

Star Star

Text

If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.

Psychic Blade

Property

Equip

Text

Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.

Psychic Bounder

Types

Machine / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.

Psychic Commander

Types

Psychic / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.

Psychic Emperor

Types

Psychic / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.

Psychic End Punisher

Types

Psychic / Synchro / Effect

Attribute

Light

Level (11)

Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

Psychic Eraser Laser

Property

Normal

Text

Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.

Psychic Feel Zone

Property

Normal

Text

Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.

Psychic Fervor

Property

Quick-Play

Text

During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn.

Psychic Jumper

Types

Psychic / Tuner / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.

Psychic Kappa

Types

Aqua / Normal

Attribute

Water

Level (2)

Star Star

Text

An amphibian with a myriad of powers to shield it from enemy attacks.

Psychic Lifetrancer

Types

Psychic / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.

Psychic Megacyber

Types

Machine / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.

Psychic Nightmare

Types

Psychic / Synchro / Effect

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Psychic-Type monsters

Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.

Psychic Overload

Property

Normal

Text

Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.

Psychic Path

Property

Normal

Text

Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.

Psychic Reactor

Property

Normal

Text

If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.

Psychic Rejuvenation

Property

Normal

Text

Gain 1000 Life Points for each face-up Psychic-Type monster you control.

Psychic Rover

Types

Psychic / Effect

Attribute

Dark

Level (2)

Star Star

Text

If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.

Psychic Shockwave

Property

Normal

Text

When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.

Psychic Snail

Types

Psychic / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.

Psychic Soul

Property

Normal

Text

Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.

Psychic Sword

Property

Equip

Text

Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).


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