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Mystical Cards of Light
Property |
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Text |
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
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Mystical Elf
Types |
Spellcaster / Normal
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Attribute |
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Level (4) |
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Text |
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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Mystical Elf - White Lightning
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn.
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Mystical Fairy Elfuria
Types |
Spellcaster / Effect
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Attribute |
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Level (3) |
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Text |
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
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Mystical Knight of Jackal
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Mystical Moon
Property |
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Text |
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
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Mystical Refpanel
Property |
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Text |
Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.
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Mystical Sand
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Mystical Sheep 1
Types |
Beast / Effect
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Attribute |
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Level (3) |
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Text |
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
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Mystical Sheep 2
Types |
Beast / Normal
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Attribute |
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Level (3) |
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Text |
A monstrous sheep with a long tail for hypnotizing enemies.
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Mystical Shine Ball
Types |
Fairy / Normal
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Attribute |
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Level (2) |
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Text |
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
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Mystical Space Typhoon
Property |
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Text |
Target 1 Spell/Trap on the field; destroy that target.
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Mystical Wind Typhoon
Property |
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Text |
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
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Mystik Wok
Property |
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Text |
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
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Mystrick Hulder
Types |
Spellcaster / Effect
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Attribute |
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Level (5) |
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Text |
If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded.
● Monster: Add 1 Trap from your GY to your hand.
● Spell: Add 1 monster from your GY to your hand.
● Trap: Add 1 Spell from your GY to your hand.
You can only use this effect of "Mystrick Hulder" once per turn.
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Mythic Depths
Types |
Mako / Skill / Field Spell
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Attribute |
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Level (0) |
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Text |
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF. All Machine and Pyro monsters on the field lose 200 ATK/DEF. This card's name becomes "Umi" while on the field.
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Mythic Tree Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
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Mythic Water Dragon
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Mythical Beast Bashilisk
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
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Mythical Beast Cerberus
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
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Mythical Beast Garuda
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.
Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.
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Mythical Beast Jackal
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (1) |
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Text |
Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn.
Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".
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Mythical Beast Jackal King
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Mythical Beast Master Cerberus
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Mythical Beast Medusa
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.
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