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Metaphys Executor
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Metaphys Factor
Property |
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Text |
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.
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Metaphys Horus
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Metaphys Nephthys
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Metaphys Ragnarok
Types |
Wyrm / Tuner / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.
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Metaphys Tyrant Dragon
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Metaverse
Property |
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Text |
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
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Meteo the Matchless
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Meteonis Drytron
Property |
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Text |
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
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Meteor Black Comet Dragon
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Meteor Black Dragon
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Meteor Dragon
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Meteor Dragon Red-Eyes Impact
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Meteor Flare
Property |
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Text |
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
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Meteor Rush - Monochroid
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Meteor of Destruction
Property |
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Text |
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
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Meteorain
Property |
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Text |
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
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Metrognome
Types |
Fairy / Pendulum / Effect
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Attribute |
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Level (4) |
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Text |
Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
Monster Effect: While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
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Mezuki
Types |
Zombie / Effect
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Attribute |
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Level (4) |
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Text |
You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
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MiSolfachord Eliteia
Types |
Fairy / Pendulum / Effect
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Attribute |
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Level (3) |
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Text |
Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
Monster Effect: While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.
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Michael, the Arch-Lightsworn
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Michion, the Timelord
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Michizure
Property |
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Text |
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
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Micro Coder
Types |
Cyberse / Effect
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Attribute |
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Level (1) |
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Text |
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
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Micro Ray
Property |
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Text |
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
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