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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Maestroke the Symphony Djinn

Types

Fiend / Xyz

Attribute

Dark

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Mage Power

Property

Equip

Text

The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.

Magic Cylinder

Property

Normal

Text

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Magic Deflector

Property

Normal

Text

For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

Magic Drain

Property

Counter

Text

When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.

Magic Formula

Property

Equip

Text

Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. When this card is sent from the field to the Graveyard: Gain 1000 LP.

Magic Hand

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.

Magic Hole Golem

Types

Rock / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.

Magic Jammer

Property

Counter

Text

When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

Magic Planter

Property

Normal

Text

Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.

Magic Reflector

Property

Normal

Text

Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.

Magic Triangle of the Ice Barrier

Property

Normal

Text

Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.

Magical Abductor

Types

Spellcaster / Pendulum

Attribute

Earth

Level (4)

Star Star Star Star

Text

Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.

Monster Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.

Magical Android

Types

Psychic / Synchro

Attribute

Light

Level (5)

Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

Magical Arm Shield

Property

Normal

Text

When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.

Magical Blast

Property

Normal

Text

If you control a Spellcaster-Type monster: Inflict 200 damage to your opponent for each Spellcaster-Type monster you currently control. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.

Magical Cavalry of Cxulub

Types

Dinosaur / Pendulum

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card is unaffected by monsters' activated effects, except Pendulum Monsters'.

Magical Citadel of Endymion

Property

Field

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

Magical Contract Door

Property

Normal

Text

Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.

Magical Dimension

Property

Quick-Play

Text

If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.

Magical Exemplar

Types

Spellcaster / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.

Magical Explosion

Property

Normal

Text

Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.

Magical Ghost

Types

Zombie

Attribute

Dark

Level (4)

Star Star Star Star

Text

This creature casts a spell of terror and confusion just before attacking its enemies.

Magical Hats

Property

Normal

Text

During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

Magical King Moonstar

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.


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