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Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Mechanicalchaser

Types

Machine

Attribute

Dark

Level (4)

Star Star Star Star

Text

A hunter that relentlessly pursues its target by order of the Machine King.

Mechquipped Angineer

Types

Fairy / Xyz

Attribute

Light

Rank (3)

Star Star Star

Text

2 Level 3 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.

Meda Bat

Types

Fiend

Attribute

Dark

Level (2)

Star Star

Text

An eyeball fiend created by a servant of the wicked, it uses "Dark Blasts" to blow away its enemies.

Medallion of the Ice Barrier

Property

Normal

Text

Add 1 "Ice Barrier" monster from your Deck to your hand.

Medium Piece Golem

Types

Rock / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.

Medium of the Ice Barrier

Types

Spellcaster / Effect

Attribute

Water

Level (7)

Star Star Star Star Star Star Star

Text

If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.

Medusa Worm

Types

Rock / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.

Medusa, Watcher of the Evil Eye

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.

Mefist the Infernal General

Types

Fiend / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.

Mega Thunderball

Types

Thunder

Attribute

Wind

Level (2)

Star Star

Text

Rolls along the ground releasing bolts of electricity to attack its enemies.

Mega Ton Magical Cannon

Property

Normal

Text

Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.

Megalosmasher X

Types

Dinosaur

Attribute

Water

Level (4)

Star Star Star Star

Text

With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

Megamorph

Property

Equip

Text

While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.

Megarock Dragon

Types

Rock / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.

Megaroid City

Property

Field

Text

You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).

Megasonic Eye

Types

Machine

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.

Megazowler

Types

Dinosaur

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

Nothing stands in the way of this spike-covered dinosaur!

Megistric Maginician

Types

Spellcaster / Effect

Attribute

Fire

Level (1)

Star

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.

Mei-Kou, Master of Barriers

Types

Spellcaster / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.

Mekanikal Arkfiend

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.

Mekk-Knight Avram

Types

Psychic / Normal

Attribute

Light

Level (4)

Star Star Star Star

Text

"Check THIS out!"

Mekk-Knight Blue Sky

Types

Psychic / Effect

Attribute

Light

Level (5)

Star Star Star Star Star

Text

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

Mekk-Knight Crusadia Avramax

Types

Cyberse / Link

Attribute

Light

Level (0)

Text

2+ monsters Special Summoned from the Extra Deck

While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

Mekk-Knight Green Horizon

Types

Psychic / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.

Mekk-Knight Indigo Eclipse

Types

Psychic / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


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