Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Magical Labyrinth

Property

Equip

Text

Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.

Magical Mallet

Property

Normal

Text

Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

Magical Marionette

Types

Spellcaster / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it.

Magical Meltdown

Property

Field

Text

When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

Magical Merchant

Types

Insect / Flip / Effect

Attribute

Light

Level (1)

Star

Text

FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Magical Mid-Breaker Field

Property

Field

Text

Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.

Magical Musket - Crooked Crown

Property

Continuous

Text

You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.

Magical Musket - Cross-Domination

Property

Quick-Play

Text

If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

Magical Musket - Dancing Needle

Property

Normal

Text

If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

Magical Musket - Desperado

Property

Normal

Text

If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

Magical Musket - Fiendish Deal

Property

Continuous

Text

"Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.

Magical Musket - Last Stand

Property

Counter

Text

When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

Magical Musket - Steady Hands

Property

Quick-Play

Text

Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.

Magical Musket Mastermind Zakiel

Types

Fiend / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.

Magical Musketeer Calamity

Types

Fiend / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.

Magical Musketeer Caspar

Types

Fiend / Effect

Attribute

Light

Level (3)

Star Star Star

Text

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

Magical Musketeer Doc

Types

Fiend / Effect

Attribute

Light

Level (3)

Star Star Star

Text

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

Magical Musketeer Kidbrave

Types

Fiend / Effect

Attribute

Light

Level (3)

Star Star Star

Text

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.

Magical Musketeer Max

Types

Fiend / Link / Effect

Attribute

Light

Text

1 Level 8 or lower "Magical Musket" monster

If this card is Link Summoned: You can activate 1 of these effects;

● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.

You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

Magical Musketeer Starfire

Types

Fiend / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

Magical Musketeer Wild

Types

Fiend / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.

Magical Plant Mandragola

Types

Spellcaster / Flip / Effect

Attribute

Dark

Level (2)

Star Star

Text

FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.

Magical Reflect Slime

Types

Aqua / Gemini / Effect

Attribute

Water

Level (3)

Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Your opponent takes any battle damage you would have taken from battles involving this card.

Magical Scientist

Types

Spellcaster / Effect

Attribute

Dark

Level (1)

Star

Text

Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.

Magical Something

Types

Spellcaster / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.


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