|
Intrigue Shield
Property |
|
Text |
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
|
|
|
Introduction to Gallantry
Property |
|
Text |
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
|
|
|
|
Intruder Alarm - Yellow Alert
Property |
|
Text |
When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn.
|
|
|
Invader from Another Dimension
Types |
Fiend
|
Attribute |
|
Level (4) |
|
Text |
An extraterrestrial monster that came from a distant galaxy.
|
|
|
|
Invader of Darkness
|
|
Invader of the Throne
Types |
Warrior / Flip / Effect
|
Attribute |
|
Level (4) |
|
Text |
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
|
|
|
|
Invasion of Flames
Types |
Pyro / Effect
|
Attribute |
|
Level (3) |
|
Text |
When this card is Normal Summoned successfully, no Trap Cards can be activated.
|
|
|
Inverse Universe
Property |
|
Text |
Switch the ATK and DEF of all face-up Effect Monsters on the field.
|
|
|
|
Invigoration
Property |
|
Text |
An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
|
|
|
Invincibility Barrier
Property |
|
Text |
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.
|
|
|
|
Invitation to a Dark Sleep
Types |
Spellcaster / Effect
|
Attribute |
|
Level (5) |
|
Text |
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
|
|
|
Invocation
Property |
|
Text |
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
|
|
|
|
Invoked Augoeides
|
|
Invoked Caliga
Types |
Beast / Fusion / Effect
|
Attribute |
|
Level (4) |
|
Text |
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
|
|
|
|
Invoked Cocytus
|
|
Invoked Elysium
|
|
|
Invoked Magellanica
|
|
Invoked Mechaba
|
|
|
Invoked Purgatrio
|
|
Invoked Raidjin
Types |
Warrior / Fusion / Effect
|
Attribute |
|
Level (5) |
|
Text |
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
|
|
|
|
Inzektor Ant
Types |
Insect / Effect
|
Attribute |
|
Level (3) |
|
Text |
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
|
|
|
Inzektor Axe - Zektahawk
Property |
|
Text |
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.
|
|
|
|
Inzektor Centipede
Types |
Insect / Effect
|
Attribute |
|
Level (3) |
|
Text |
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
|
|
|
Inzektor Crossbow - Zektarrow
Property |
|
Text |
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects.
|
|
|
|
Inzektor Dragonfly
Types |
Insect / Effect
|
Attribute |
|
Level (3) |
|
Text |
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
|
|