|
Hieratic Seal of Reflection
Property |
|
Text |
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
|
|
|
Hieratic Seal of Supremacy
Property |
|
Text |
Special Summon 1 "Hieratic" monster from your hand.
|
|
|
|
Hieratic Seal of the Dragon King
|
|
Hieratic Seal of the Heavenly Spheres
Types |
Dragon / Link / Effect
|
Attribute |
|
Text |
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
|
|
|
|
Hieratic Seal of the Sun Dragon Overlord
|
|
Hieratic Sky Dragon Overlord of Heliopolis
|
|
|
Hieratic Sun Dragon Overlord of Heliopolis
|
|
Hieroglyph Lithograph
Property |
|
Text |
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
|
|
|
|
Hierophant of Prophecy
|
|
High Priestess of Prophecy
|
|
|
High Rate Draw
Property |
|
Text |
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
|
|
|
High Ritual Art
Property |
|
Text |
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
|
|
|
|
High Tide Gyojin
Types |
Aqua / Normal
|
Attribute |
|
Level (4) |
|
Text |
A very agile half-fish warrior known for its relentless attacks.
|
|
|
High Tide on Fire Island
Property |
|
Text |
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.
● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
|
|
|
|
Hiita the Fire Channeler
Types |
Spellcaster / Effect
|
Attribute |
|
Level (5) |
|
Text |
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
|
|
|
Hiita the Fire Charmer
Types |
Spellcaster / Flip / Effect
|
Attribute |
|
Level (3) |
|
Text |
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
|
|
|
|
Hiita the Fire Charmer, Ablaze
Types |
Spellcaster / Link / Effect
|
Attribute |
|
Text |
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
|
|
|
Hinezumi Hanabi
Types |
Beast / Effect
|
Attribute |
|
Level (4) |
|
Text |
Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.
|
|
|
|
Hino-Kagu-Tsuchi
|
|
Hinotama
Property |
|
Text |
Inflict 500 damage to your opponent.
|
|
|
|
Hinotama Soul
Types |
Pyro / Normal
|
Attribute |
|
Level (2) |
|
Text |
An intensely hot flame creature that rams anything standing in its way.
|
|
|
Hip Hoshiningen
Types |
Fairy / Link / Effect
|
Attribute |
|
Text |
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
|
|
|
|
Hippo Carnival
Property |
|
Text |
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
|
|
|
Hippo Token
Types |
Beast
|
Attribute |
|
Level (1) |
|
Text |
This card can be used as a "Hippo Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
|
|
|
|
Hiro's Shadow Scout
Types |
Fiend / Flip / Effect
|
Attribute |
|
Level (2) |
|
Text |
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
|
|