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Fulfillment of the Contract
Property |
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Text |
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
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Full Active Duplex
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Full Armored Black Ray Lancer
Types |
Beast-Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target.
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Full Armored Crystalzero Lancer
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Full Force Virus
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Text |
Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
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Full House
Property |
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Text |
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
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Full Salvo
Property |
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Text |
When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.
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Full-Force Strike
Property |
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Text |
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.
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Fullmetalfoes Alkahest
Types |
Psychic / Fusion / Effect
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Attribute |
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Level (1) |
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Text |
1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.
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Fullmetalfoes Fusion
Property |
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Text |
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
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Fury of Fire
Property |
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Text |
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
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Fury of Kairyu-Shin
Property |
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Text |
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
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Fury of Thunder
Types |
Yami Yugi / Skill
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Attribute |
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Level (0) |
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Text |
Activate the following Skill(s).
● During your Main Phase, while you control "Slifer the Sky Dragon", draw until you have 4 cards in your hand.
● If "Slifer the Sky Dragon" is sent to the GY, you can shuffle it back into your Deck.
Each of these Skills can only be used once per Duel.
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Fuse Line
Property |
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Text |
While this card is Set: Target 1 card on the field in this card's column; destroy it.
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Fushi No Tori
Types |
Winged Beast / Spirit
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Attribute |
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Level (4) |
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Text |
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
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Fushioh Richie
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Fusilier Dragon, the Dual-Mode Beast
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Fusion Armament
Property |
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Text |
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.
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Fusion Conscription
Property |
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Text |
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.
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Fusion Deployment
Property |
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Text |
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
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Fusion Destiny
Property |
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Text |
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
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Fusion Devourer
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
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Fusion Duplication
Property |
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Text |
Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.
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Fusion Fright Waltz
Property |
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Text |
Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
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Fusion Gate
Property |
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Text |
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
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