|
Dinomist Charge
Property |
|
Text |
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
|
|
|
Dinomist Eruption
Property |
|
Text |
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
|
|
|
|
Dinomist Plesios
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Monster Effect: All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
|
|
|
Dinomist Pteran
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
|
|
|
|
Dinomist Rex
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (5) |
|
Text |
Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Monster Effect: If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
|
|
|
Dinomist Rush
Property |
|
Text |
Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
|
|
|
|
Dinomist Spinos
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (5) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
● This card can attack your opponent directly this turn.
● This card can make a second attack during each Battle Phase this turn.
|
|
|
Dinomist Stegosaur
Types |
Machine / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Monster Effect: If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.
|
|
|
|
Dinomists Howling
Property |
|
Text |
When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.
|
|
|
Dinomorphia Alert
Property |
|
Text |
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
|
|
|
|
Dinomorphia Brute
Property |
|
Text |
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
|
|
|
Dinomorphia Diplos
Types |
Dinosaur / Effect
|
Attribute |
|
Level (4) |
|
Text |
If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.
|
|
|
|
Dinomorphia Domain
Property |
|
Text |
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.
|
|
|
Dinomorphia Frenzy
Property |
|
Text |
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
|
|
|
|
Dinomorphia Intact
Property |
|
Text |
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.
|
|
|
Dinomorphia Kentregina
|
|
|
Dinomorphia Reversion
Property |
|
Text |
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn.
|
|
|
Dinomorphia Rexterm
|
|
|
Dinomorphia Shell
Property |
|
Text |
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.
|
|
|
Dinomorphia Sonic
Property |
|
Text |
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.
|
|
|
|
Dinomorphia Stealthbergia
|
|
Dinomorphia Therizia
Types |
Dinosaur / Effect
|
Attribute |
|
Level (4) |
|
Text |
If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
|
|
|
|
Dinosaur Kingdom
Types |
Rex / Skill / Field Spell
|
Attribute |
|
Level (0) |
|
Text |
All Dinosaur monsters gain 300 ATK and DEF.
|
|
|
Dinoster Power, the Mighty Dracoslayer
|
|
|
Dinowrestler Capaptera
Types |
Dinosaur / Effect
|
Attribute |
|
Level (3) |
|
Text |
If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.
|
|